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Old 10-04-2017, 06:11 PM
pgalibarov's Avatar
pgalibarov pgalibarov is offline
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Join Date: Oct 2010
Posts: 960

Hi Phoebe,

It's been a long time.

It is recommended to return the morphed bone back to the source ref. frame to preserve inertial properties of the segment.

You can pick a number of points on the surfaces automatically using STL_Size, STL_Vertices functions and construct a rigid body transformation using AnyFunTransform3DLin2.

Kind regards,

Last edited by pgalibarov; 10-04-2017 at 06:15 PM.
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