Go Back   Forums > Professional Forum > Debug model


Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-03-2017, 06:48 PM
PhoebeHsu PhoebeHsu is offline
Senior Member
Join Date: Jul 2013
Posts: 100
Default incorporating subject-specific geometry in AnyBody model

Dear AnyBody,

I am working towards incorporating image-based tibia into AnyBody musculoskeletal models. I would like to follow incorporating a surface based non-linearity into the scaling law in this tutorial.

As seen in the attached picture, the red bone is the AnyBody-based tibia (exported from AnyBody standing model, aligned with y axis), the green bone is the image-based tibia (aligned in z direction), and the pink bone is the AnyBody bone morphed into the shape of the image-based tibia (green) to assure topological equivalence. However, although the morphed AnyBody-based tibia has the correct shape and node&element correspondence with the source tibia, it was in the wrong location after a rigid transformation T1.

My question is, to use the surface-based-non-linear scaling as shown in the tutorial, should I transfer the morphed AnyBody-based tibia back to its initial position (aligned with y-axis)?

Thank you!
Attached Images
File Type: png AnyBody question.png (60.9 KB, 11 views)
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:29 AM.