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Old 10-03-2017, 06:48 PM
PhoebeHsu PhoebeHsu is offline
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Join Date: Jul 2013
Posts: 100
Default incorporating subject-specific geometry in AnyBody model

Dear AnyBody,

I am working towards incorporating image-based tibia into AnyBody musculoskeletal models. I would like to follow incorporating a surface based non-linearity into the scaling law in this tutorial.

As seen in the attached picture, the red bone is the AnyBody-based tibia (exported from AnyBody standing model, aligned with y axis), the green bone is the image-based tibia (aligned in z direction), and the pink bone is the AnyBody bone morphed into the shape of the image-based tibia (green) to assure topological equivalence. However, although the morphed AnyBody-based tibia has the correct shape and node&element correspondence with the source tibia, it was in the wrong location after a rigid transformation T1.

My question is, to use the surface-based-non-linear scaling as shown in the tutorial, should I transfer the morphed AnyBody-based tibia back to its initial position (aligned with y-axis)?

Thank you!
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Old 10-04-2017, 06:11 PM
pgalibarov's Avatar
pgalibarov pgalibarov is offline
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Join Date: Oct 2010
Posts: 960

Hi Phoebe,

It's been a long time.

It is recommended to return the morphed bone back to the source ref. frame to preserve inertial properties of the segment.

You can pick a number of points on the surfaces automatically using STL_Size, STL_Vertices functions and construct a rigid body transformation using AnyFunTransform3DLin2.

Kind regards,

Last edited by pgalibarov; 10-04-2017 at 06:15 PM.
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Old 12-05-2017, 06:10 PM
PhoebeHsu PhoebeHsu is offline
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Posts: 100

Thank you Pavel. This piece of problem is resolve.

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