Multiple Gravity Vectors

Hi @Derrik,
You may use "AnyForce" class to aply the gravity-like bodyforce to the Human with the reference to the AnyKinCoM measure class.
With attached anyscript sample( AnyKinCoM COM x AnyForce GRAVITYFORCE ) you can see the same result as normal gravity condition.
Thank you,
Laozi

//////////////////////// SAMPLE START //////////////////////////////////////////////
#include "C:\Program Files\AnyBody Technology\AnyBody.7.3/AMMR/Application/libdef.any"
Main ={
#include "<ANYBODY_PATH_BODY>/HumanModel.any"
////////////////////////////////////// MODEL
AnyFolder Model ={
AnyFolder &Human = .HumanModel.BodyModel;
AnyFolder &MotionDrivers = .HumanModel.DefaultMannequinDrivers;
AnyFixedRefFrame GlobalRef ={AnyDrawRefFrame dr={};};
AnyReacForce HumanGroundReaction ={
AnyKinLinear Lin={
AnyRefFrame &Ref1 = Main.HumanModel.BodyModel.Trunk.SegmentsLumbar.PelvisSeg;
};
AnyKinRotational Rot={
AnyRefFrame &Ref1 = Main.HumanModel.BodyModel.Trunk.SegmentsLumbar.PelvisSeg;
Type=RotAxesAngles;
};
};
};
////////////////////////////////////// STUDY
AnyBodyStudy Study ={
Main.HumanModel.Mannequin.Posture.Right.GlenohumeralFlexion=60;
Main.HumanModel.Mannequin.Posture.PelvisThoraxExtension=-33;

///////// AnyKinCoM COM x AnyForce GRAVITYFORCE
AnyKinCoM COM={
  AnyFolder &Refmodel= Main.HumanModel.BodyModel;
};
AnyForce GRAVITYFORCE={
  AnyKinMeasure &measureRef=.COM;
  AnyVar grav =9.81;
  AnyVar MASS =.COM.MassTotal;
  F={0,-grav,0}*MASS;
};
/////////

AnyFolder &ModelRef= .Model; // '&' creates a local reference to existing folder
Gravity = -9.81*{0, 0 ,0}; // Gravity Vector
nStep=20;

};
//////////////////////////////////////
};
//////////////////////// SAMPLE END //////////////////////////////////////////////