Adding muscles to BodyModel_Mus3E

Hi,

Following the previous messages about foot model i decided to try the
one segment model in anybody and see if i can get data i need.
I investigated the Gait3D model in anybody and understood very well
the code for it but i have some more questions on it.

I want to add muscles and ligaments around the ankle and wanted to ask
you how can I do it ? and in which file ?
What I didn’t understand too, is how we are putting the x y z
coordinates in modeling. I know we are defining a global reference
with coordinates { 0, 0, 0 } but i m not able to know how i define
exactly the muscles in that frame myself.

One other thing, i have read that I can see the ankle joint forces. I
have found the folder Ankle joint when i m running the simulation but
how can i see the forces? because inside this folder there is
positions velocities and acceleration. Is there way to investigate the
forces in the ankle joint itself ?

Thanks

Mike

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames.

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (…/Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

— In anyscript@yahoogroups.com, “marakilo” <marakilo@…> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn’t understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

Hi Mike

There is a few more files you will need to do modifications on in order to
add a muscle to the leg model, these are:

1 Mus.any this is the file defining the muscle, the MusWithNames.any
mentioned in the previous posting is basically doing the same, but it will
also plot the names on the muscles. It is better to use Mus.any because the
other one is not normally used and needs to be switched in if you want to
use it.

2 MusPar.any this is the strength parameters for the three element muscles
ere you need to add the parameters for your muscles

3 MusParSimple.any this is the strength parameters for the constant strength
muscles

Best regards

Søren, AnyBody Support


From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of AnyBody Support
Sent: 14 March 2008 09:59
To: anyscript@yahoogroups.com
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames.

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (…/Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

— In anyscript@yahoogrou <mailto:anyscript%40yahoogroups.com> ps.com,
“marakilo” <marakilo@…> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn’t understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

[Non-text portions of this message have been removed]

Hi Sylvain

I am trying to read and understand the code in Brep/Aalborg/ Leg3D/Seg and I
want can see that there are a lot of nodes on the whole foot which hasn't been
used in the BodyModel_Mus3E and which can help me in my model.
I wanted to ask you for example on the ankle joint reference node:

AnyRefNode AnkleJoint = {
sRel = .Scale ( {0.06, 0.06, ....Sign*0.0});
#include "../DrawSettings/JointAxesProximal.any"
}

What does ...Sign0.0 means ? I have seen in it a lot in this file ...Sign-0.01
...Sign*0.025 What should I understand by Sign , the number , and the
multipilcation.

Defining the nodes in the foot they almost all include sRel and ARel which i
understand but in the ankle joint I didint understand what do we mean by
#include "../DrawSettings/JointAxesProximal.any"
maybe becuase i didint find the file myself. Can I get explanation of what this
statment will do ?

Regards,

Mike

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

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[Non-text portions of this message have been removed]

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

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[Non-text portions of this message have been removed]

Hi Mike

The sign variable is used for shifting between the right and left side. The
body model is always the same for both sides, but the sign variable makes it
possible to mirror the geometry. For the right side the variable will be one
for the left side it will be minus one.

The include statement mentioned, is only used for creating a visual
representation of the joint, nothing else.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:21
To: anyscript@yahoogroups.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

I am trying to read and understand the code in Brep/Aalborg/ Leg3D/Seg and
I want can see that there are a lot of nodes on the whole foot which hasn't
been used in the BodyModel_Mus3E and which can help me in my model.
I wanted to ask you for example on the ankle joint reference node:

AnyRefNode AnkleJoint = {
sRel = .Scale ( {0.06, 0.06, ....Sign*0.0});
#include "../DrawSettings/JointAxesProximal.any"
}

What does ...Sign0.0 means ? I have seen in it a lot in this file
...Sign
-0.01 ...Sign*0.025 What should I understand by Sign , the number ,
and the multipilcation.

Defining the nodes in the foot they almost all include sRel and ARel which i
understand but in the ankle joint I didint understand what do we mean by
#include "../DrawSettings/JointAxesProximal.any"
maybe becuase i didint find the file myself. Can I get explanation of what
this statment will do ?

Regards,

Mike

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

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Users of the AnyBody Modeling System help each other create biomechanical
models in the AnyScript language.Yahoo! Groups Links

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main.any file to see an example on this. If you choose the
ScalingStandard.any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogroups.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

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-->



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Users of the AnyBody Modeling System help each other create biomechanical
models in the AnyScript language.Yahoo! Groups Links

Hi again

I was trying to follow the procedure on adding some ligaments to the model in
Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the model
on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the right
and pointing outwards the body whereas in this model it is on the left and
pointing inside.
I dont know the consequences of all the nodes present for example the lateral
malleolus is strictly affected by the fibula. Is there any solution for
correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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font-size:120% ;}
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Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogroups.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi

I understood very well what you have meant and it sounds fair enough though i
understand that the bones are for visual purposes and the nodes are more
effective.
I followed the procedure you have told me but i got some errors.

for the Calcaneo fibular ligament i made the following statments and put them in
the specific file:

In BRep/Aalborg/Leg3D/Seg i have added the following statements in the foot
folder:

// Drawing of the ORIGIN point of the calcaneofibular ligament on the calcaneous
AnyRefNode CalcaneoFibularOrigin = {
sRel = .Scale({0.012, 0.075, ....Sign0.022});
AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
};
// Drawing the INSERTION point of the calcaneofibular ligament on the Lateral
Maleolous
AnyRefNode CalcaneofubularInsertion = {
sRel = .Scale({0.065, 0.053, ...Sign
0.025});
AnyDrawRefFrame drwRefFrameLateralMaleolouusNode = {RGB = {0, 0, 0};};
};

In BRep/Aalborg/Leg3D/Mus i have added the following statements:

//Calcanefibular Ligament
AnyViaPointLigament CalcaneoFibular = {
AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFibularPar;
AnyRefNode &Ori = ..Seg.Foot.CalcaneoFibularOrigin;
//AnyRefNode &Via = .Arm.ViaNode;
AnyRefNode &Ins = ..Seg.Foot.CalcaneofubularInsertion;
AnyDrawPLine drw = {
Thickness = 0.05;
RGB = {1,0,0};
};
};

In BRep/Aalborg/Leg3D/MusPar i have added the following statments

// Ligament Parameter for CalcaneoFibular Ligament
AnyLigamentModelPol CalcaneoFibularPar = {
L0 = 0.375;
eps1 = 0.053;
F1 = .StrengthScaleShank*.StressIndex*1000;
// a0 = 1;
// a1 = 1;
// LinRegionOnOff = On;
};

The ligament parameters are set randomly just for I can test the code. But i got
a strange drawing of that ligament with some warmings.
I got the following warning during building the model.

Configuring model...
WARNING(OBJ.DES1) :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\LegCal1.any(51) :
'LegCalibrationStudy1.Internal_dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStudy1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\MusPar.any(21)
WARNING(OBJ.DES1) :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\LegCal1..any(51) :
'LegCalibrationStudy1.Internal_dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStudy1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\MusPar.any(21)

I beleive they are the same warming but for right and left.

and then i got a strange ligament model so big and round all the ankle joint.
There is certainly an error in it.

I have run muscle calibration and Inverse Dynamics and got a folder for this
ligament with postion velocity and acceleration without any Forces.

What can I do to enhance this model for i can add further ligaments at a later
stage?

I have tried to put a muscle model on the calcaneofibular ligament using
AnyMuscleModel3E and AnyViaPointMuscle and it worked without warmings and gave
me all the forces and muscle activity.

Can i get further help in this ?

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 25, 2008 11:09:25 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi again

I have solved the issue for the shape of the ligament by decreasing the
thickness from 0.05 to 0.002 but still getting the warnings and the issue of the
forces of the ligament.
How can i see if the ligament is working ?
Hope this might help a bit

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 25, 2008 11:09:25 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi Mike

As I read your script the ligament originates on the foot and attach on the
foot, and it do not have connection to other nodes. This means that it will
not have any effect on the model at all since there will be no length change
for any movement. I guess one of these nodes should be on the shank.

About the error message, this is a bug in the system, I am very sorry for
this. We will fix this for the next release of the system, thanks for making
us aware of this. L0 is by mistake set to be a Constant, which means that
the calibration study is not allowed to calibrate it. Since you have
inserted the ligament in the muscles folder it will automatically be part of
the calibration study with the muscles.

The best way for you to fix it, is to place the ligament in another folder
than the muscles so that it will not be calibrated and then calibrate it
manually, by adjusting the parameters like L0.

There is a tutorial about the ligaments if you have not seen it
http://www.anybodytech.com/682.0.html it might be helpful.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of Mike Arakilo
Sent: 25 March 2008 15:02
To: anyscript@yahoogroups.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi

I understood very well what you have meant and it sounds fair enough though
i understand that the bones are for visual purposes and the nodes are more
effective.
I followed the procedure you have told me but i got some errors.

for the Calcaneo fibular ligament i made the following statments and put
them in the specific file:

In BRep/Aalborg/Leg3D/Seg i have added the following statements in the foot
folder:

// Drawing of the ORIGIN point of the calcaneofibular ligament on the
calcaneous
AnyRefNode CalcaneoFibularOrigin = {
sRel = .Scale({0.012, 0.075, ....Sign0.022});
AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
};
// Drawing the INSERTION point of the calcaneofibular ligament on the
Lateral Maleolous
AnyRefNode CalcaneofubularInsertion = {
sRel = .Scale({0.065, 0.053, ...Sign
0.025});
AnyDrawRefFrame drwRefFrameLateralMaleolouusNode = {RGB = {0, 0, 0};};
};

In BRep/Aalborg/Leg3D/Mus i have added the following statements:

//Calcanefibular Ligament
AnyViaPointLigament CalcaneoFibular = {
AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFibularPar;
AnyRefNode &Ori = ..Seg.Foot.CalcaneoFibularOrigin;
//AnyRefNode &Via = .Arm.ViaNode;
AnyRefNode &Ins = ..Seg.Foot.CalcaneofubularInsertion;
AnyDrawPLine drw = {
Thickness = 0.05;
RGB = {1,0,0};
};
};

In BRep/Aalborg/Leg3D/MusPar i have added the following statments

// Ligament Parameter for CalcaneoFibular Ligament
AnyLigamentModelPol CalcaneoFibularPar = {
L0 = 0.375;
eps1 = 0.053;
F1 = .StrengthScaleShank*.StressIndex*1000;
// a0 = 1;
// a1 = 1;
// LinRegionOnOff = On;
};

The ligament parameters are set randomly just for I can test the code. But i
got a strange drawing of that ligament with some warmings.
I got the following warning during building the model.

Configuring model...
WARNING(OBJ.DES1) :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\LegCal1.any(51) :
'LegCalibrationStudy1.Internal_dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStudy1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\MusPar.any(21)
WARNING(OBJ.DES1) :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\LegCal1..any(51) :
'LegCalibrationStudy1.Internal_dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStudy1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\MusPar.any(21)

I beleive they are the same warming but for right and left.

and then i got a strange ligament model so big and round all the ankle
joint. There is certainly an error in it.

I have run muscle calibration and Inverse Dynamics and got a folder for this
ligament with postion velocity and acceleration without any Forces.

What can I do to enhance this model for i can add further ligaments at a
later stage?

I have tried to put a muscle model on the calcaneofibular ligament using
AnyMuscleModel3E and AnyViaPointMuscle and it worked without warmings and
gave me all the forces and muscle activity.

Can i get further help in this ?

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 25, 2008 11:09:25 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi Mike

You should be able to find the ligament in the output folder of the
ModelTree and locate the Fout object, it should display the force.

Best regards
Søren, AnyBody Support


AnyBody Support, support@anybodytech.com.
Phone +45 9635 4289.
For free support, please go to http://groups.yahoo.com/group/anyscript.

-----Original Message-----
From: anyscript@yahoogroups.com [mailto:anyscript@yahoogroups.com] On Behalf
Of Mike Arakilo
Sent: 25 March 2008 15:08
To: anyscript@yahoogroups.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I have solved the issue for the shape of the ligament by decreasing the
thickness from 0.05 to 0.002 but still getting the warnings and the issue of
the forces of the ligament.
How can i see if the ligament is working ?
Hope this might help a bit

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Tuesday, March 25, 2008 11:09:25 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (.../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need.
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi

I have followed your advice and have put one node in shank and one in foot for
they can be connected to other nodes.
I have also made an include file called Lig.any
Another include file called LigPar.any

I was searching in the BodyModel_Mus3E where we do call the Mus.any and
MusPar.any and have found it in LefMus3E.root.any

So, i have made two folders there next to them as follows

// Ligaments
AnyFolder Lig = {
#include "Lig.any"
};

// LigamentParameters
AnyFolder LigPar = {
AnyVar StressIndex=.StrengthRef.StrengthIndexLeg;
#include "LigPar.any"
};

In the include file Lig.any i have included the following statement:

//Calcanefibular Ligament
AnyViaPointLigament CalcaneoFibular = {
AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFibularPar;
AnyRefNode &Org = ..Seg.Shank.CalcaneoFibularNode;
THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
AnyRefNode &Ins = ..Seg.Foot.CalcaneoFibularNode;
AnyDrawPLine drw = {
Thickness = 0.002;
RGB = {1,0,0};
};

In the include file LigPar.any i have included teh following statement:

AnyVar StrengthScaleShank = ...Scaling.StrengthScaling.Shank.StrengthScale;
AnyVar StrengthScaleThigh = ...Scaling.StrengthScaling.Thigh.StrengthScale;
AnyVar StrengthScalePelvis = ...Scaling.StrengthScaling.Pelvis.StrengthScale;
AnyVar FiberLengthScaleShank =
...Scaling.FiberLengthScaling.Shank..FiberLengthScale;
AnyVar FiberLengthScaleThigh =
...Scaling.FiberLengthScaling.Thigh.FiberLengthScale;

//Ligament Parameter for CalcaneoFibular Ligament
AnyLigamentModelPol CalcaneoFibularPar = {
L0 = 0.375;
eps1 = 0.053;
F1 = .StrengthScaleShank*.StressIndex*1000;
// a0 = 1;
// a1 = 1;
// LinRegionOnOff = On;
};

Running the Model back again I am getting a silly error from a silly mistake i
could have done:

ERROR(SCR.PRS9) : T:\AnyScripts\Repository.6.1\BRep\Aalborg\Leg3D\Lig.any(14)
: 'CalcaneoFibularNode' : Unresolved object

As I can see, it didn't have any problem with the LigPar,any include file but is
it having problem with the Lig.any include file.
I tried to swap the insertion and origin points but i am still getting the error
on line 14 so i thought that i have mistyped something but they seem fine for me
expect if i needed to make some call somewhere else.

I do beleive that it will be difficult always to put the first ligament on track
and it will be easier for the rest.

Can I get some help with this error and how I should fix it ?

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Wednesday, March 26, 2008 8:31:08 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike

As I read your script the ligament originates on the foot and attach on the
foot, and it do not have connection to other nodes. This means that it will
not have any effect on the model at all since there will be no length change
for any movement. I guess one of these nodes should be on the shank.

About the error message, this is a bug in the system, I am very sorry for
this. We will fix this for the next release of the system, thanks for making
us aware of this. L0 is by mistake set to be a Constant, which means that
the calibration study is not allowed to calibrate it. Since you have
inserted the ligament in the muscles folder it will automatically be part of
the calibration study with the muscles.

The best way for you to fix it, is to place the ligament in another folder
than the muscles so that it will not be calibrated and then calibrate it
manually, by adjusting the parameters like L0.

There is a tutorial about the ligaments if you have not seen it
http://www.anybodyt ech.com/682. 0.html it might be helpful.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou ps.com] On Behalf
Of Mike Arakilo
Sent: 25 March 2008 15:02
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi

I understood very well what you have meant and it sounds fair enough though
i understand that the bones are for visual purposes and the nodes are more
effective.
I followed the procedure you have told me but i got some errors.

for the Calcaneo fibular ligament i made the following statments and put
them in the specific file:

In BRep/Aalborg/ Leg3D/Seg i have added the following statements in the foot
folder:

// Drawing of the ORIGIN point of the calcaneofibular ligament on the
calcaneous
AnyRefNode CalcaneoFibularOrig in = {
sRel = .Scale({0.012, 0.075, ....Sign0.022} );
AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
};
// Drawing the INSERTION point of the calcaneofibular ligament on the
Lateral Maleolous
AnyRefNode CalcaneofubularInse rtion = {
sRel = .Scale({0.065, 0..053, ...Sign
0.025} );
AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB = {0, 0, 0};};
};

In BRep/Aalborg/ Leg3D/Mus i have added the following statements:

//Calcanefibular Ligament
AnyViaPointLigament CalcaneoFibular = {
AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
//AnyRefNode &Via = .Arm.ViaNode;
AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
AnyDrawPLine drw = {
Thickness = 0.05;
RGB = {1,0,0};
};
};

In BRep/Aalborg/ Leg3D/MusPar i have added the following statments

// Ligament Parameter for CalcaneoFibular Ligament
AnyLigamentModelPol CalcaneoFibularPar = {
L0 = 0.375;
eps1 = 0.053;
F1 = .StrengthScaleShank .StressIndex 1000;
// a0 = 1;
// a1 = 1;
// LinRegionOnOff = On;
};

The ligament parameters are set randomly just for I can test the code. But i
got a strange drawing of that ligament with some warmings.
I got the following warning during building the model.

Configuring model...
WARNING(OBJ. DES1) :
T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any( 51) :
'LegCalibrationStud y1.Internal_ dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud y1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)
WARNING(OBJ. DES1) :
T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1... any(51) :
'LegCalibrationStud y1.Internal_ dependency' : Wrong initialization of
'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud y1' :
Dependency (Right-hand side or internal dependency) has earlier evaluation
moment than this AnyVarRef object, which is not allowed for AnyVarRef
initialization.
Location of 'L0' :
T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)

I beleive they are the same warming but for right and left.

and then i got a strange ligament model so big and round all the ankle
joint. There is certainly an error in it.

I have run muscle calibration and Inverse Dynamics and got a folder for this
ligament with postion velocity and acceleration without any Forces.

What can I do to enhance this model for i can add further ligaments at a
later stage?

I have tried to put a muscle model on the calcaneofibular ligament using
AnyMuscleModel3E and AnyViaPointMuscle and it worked without warmings and
gave me all the forces and muscle activity.

Can i get further help in this ?

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 25, 2008 11:09:25 AM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

The Leg3D model of the repository which the Gait3D model is using, do not
include the Fibula bone, so I am little confused, but maybe you thought that
the Tibia and Fibula bone geometry file was somehow merged in this model.

I have double checked and the Tibia bone looks ok in the Gait3D model.

In order to add the Calcaneo fibular ligament you will need to add a new
node on Tibia for this at the Malleolus lateralis. This node will be placed
in free air since the Fibula is not there.

I hope it made things clearer, otherwise please write again

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 20 March 2008 14:50
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi again

I was trying to follow the procedure on adding some ligaments to the model
in Gait3D and i have noticed a mistake in the model itself.
I was trying to add calcaneofibular ligament as a beginning of the process,
working on the right leg as usual i noticed that there is mistake with the
model on the fibula.
The bones are reverse side i.e fibula on the right leg should be on the
right and pointing outwards the body whereas in this model it is on the left
and pointing inside.
I dont know the consequences of all the nodes present for example the
lateral malleolus is strictly affected by the fibula. Is there any solution
for correcting the model ?

Sorry for any inconvenience ...
Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Tuesday, March 18, 2008 12:12:21 PM
Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike

There are in principle no units definition in AnyBody, the user has to make
sure that the units provided in the models fits with each other.

That said all models in the repository are based on SI units so geometry are
in meters, forces in newtons, moments in newtons meters etc, I would not
recommend to use any other units.

The .Scale which is put around all srel values makes it possible to scale
these nodes. These nodes can be scaled in different ways, depending on the
scaling law provided in the main file. Please take a look in the
Gait3D.main. any file to see an example on this. If you choose the
ScalingStandard. any file it will not scale the model.

Best regards
Søren, AnyBody Support

-----Original Message-----
From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou ps.com] On
Behalf
Of Mike Arakilo
Sent: 18 March 2008 12:39
To: anyscript@yahoogrou ps.com
Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Sylvain

Sorry for missing a part in my previous email.

I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?

Why we are making .Scale for the coordinates ? Are they the real ones ?

Thanks for your reply

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytec h .com>
To: anyscript@yahoogrou ps.com
Sent: Friday, March 14, 2008 8:58:30 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

Hi Mike,

To add muscles and ligaments you first need to define the origin and
insertion (optionally via points) of each muscle. This must be done
by adding AnyRefNode in the corresponding segment folder, foot and
shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
muscles in the files …/Leg3D/MusWithNames .

Concerning the coordinate system: there is a global reference frame
but then each segment has is own local frame. You can visualize such
frame by adding an AnyDrawRefFrame in the segment folder. The node of
a segment are defined in the local frame of the segment, so you have
to enter the origin and insertion point coordinates according to
local frame of the segment they belong.

And to visualize the reaction forces on a joint just go in the folder
you already found (..../Jnt/Ankle) after running the simulation. You
will find here a subfolder called Reaction, enter and click Pos, you
will now see the reaction forces in the joint.

Best regards,
Sylvain, AnyBody Support..

--- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@.. .> wrote:
>
> Hi,
>
> Following the previous messages about foot model i decided to try
the
> one segment model in anybody and see if i can get data i need..
> I investigated the Gait3D model in anybody and understood very well
> the code for it but i have some more questions on it.
>
> I want to add muscles and ligaments around the ankle and wanted to
ask
> you how can I do it ? and in which file ?
> What I didn't understand too, is how we are putting the x y z
> coordinates in modeling. I know we are defining a global reference
> with coordinates { 0, 0, 0 } but i m not able to know how i define
> exactly the muscles in that frame myself.
>
> One other thing, i have read that I can see the ankle joint forces.
I
> have found the folder Ankle joint when i m running the simulation
but
> how can i see the forces? because inside this folder there is
> positions velocities and acceleration. Is there way to investigate
the
> forces in the ankle joint itself ?
>
> Thanks
>
> Mike
>

..,._
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Hi Mike,

That kind of error is usually due to some misspelling in the path. I
don't see any mistake in the code, but the problem can come from
somewhere else, the segment folder for example. Make sure the node is
well defined in the shank folder and in the foot folder (a spelling
mistake can be there maybe). The 2 points before Seg when you
write "AnyRefNode &Org = ..Seg.Shank.CalcaneoFibularNode;" should be
ok but make sure you didn't add a folder somewhere that would require
more of these points.

These are the classical mistakes I'm thinking in. I cannot see what
is the exact mistake without the rest of the code. Try to check those
ideas, it should resolve it.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogroups.com, Mike Arakilo <marakilo@...> wrote:
>
> Hi
>
> I have followed your advice and have put one node in shank and one
in foot for they can be connected to other nodes.
> I have also made an include file called Lig.any
> Another include file called LigPar.any
>
> I was searching in the BodyModel_Mus3E where we do call the Mus.any
and MusPar.any and have found it in LefMus3E.root.any
>
> So, i have made two folders there next to them as follows
>
> // Ligaments
> AnyFolder Lig = {
> #include "Lig.any"
> };
>
> // LigamentParameters
> AnyFolder LigPar = {
> AnyVar StressIndex=.StrengthRef.StrengthIndexLeg;
> #include "LigPar.any"
> };
>
> In the include file Lig.any i have included the following statement:
>
> //Calcanefibular Ligament
> AnyViaPointLigament CalcaneoFibular = {
> AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFibularPar;
> AnyRefNode &Org
= ..Seg.Shank.CalcaneoFibularNode;
THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> AnyRefNode &Ins = ..Seg.Foot.CalcaneoFibularNode;
> AnyDrawPLine drw = {
> Thickness = 0.002;
> RGB = {1,0,0};
> };
>
> In the include file LigPar.any i have included teh following
statement:
>
> AnyVar StrengthScaleShank
= ...Scaling.StrengthScaling.Shank.StrengthScale;
> AnyVar StrengthScaleThigh
= ...Scaling.StrengthScaling.Thigh.StrengthScale;
> AnyVar StrengthScalePelvis
= ...Scaling.StrengthScaling.Pelvis.StrengthScale;
> AnyVar FiberLengthScaleShank
= ...Scaling.FiberLengthScaling.Shank..FiberLengthScale;
> AnyVar FiberLengthScaleThigh
= ...Scaling.FiberLengthScaling.Thigh.FiberLengthScale;
>
>
> //Ligament Parameter for CalcaneoFibular Ligament
> AnyLigamentModelPol CalcaneoFibularPar = {
> L0 = 0.375;
> eps1 = 0.053;
> F1 = .StrengthScaleShank*.StressIndex1000;
> // a0 = 1;
> // a1 = 1;
> // LinRegionOnOff = On;
> };
>
> Running the Model back again I am getting a silly error from a
silly mistake i could have done:
>
> ERROR(SCR.PRS9) : T:\AnyScripts\Repository.6.1
\BRep\Aalborg\Leg3D\Lig.any(14) : 'CalcaneoFibularNode' :
Unresolved object
>
> As I can see, it didn't have any problem with the LigPar,any
include file but is it having problem with the Lig.any include file.
> I tried to swap the insertion and origin points but i am still
getting the error on line 14 so i thought that i have mistyped
something but they seem fine for me expect if i needed to make some
call somewhere else.
>
> I do beleive that it will be difficult always to put the first
ligament on track and it will be easier for the rest.
>
> Can I get some help with this error and how I should fix it ?
>
> Regards
>
>
>
> ----- Original Message ----
> From: AnyBody Support <support@...>
> To: anyscript@yahoogroups.com
> Sent: Wednesday, March 26, 2008 8:31:08 AM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> As I read your script the ligament originates on the foot and
attach on the
> foot, and it do not have connection to other nodes. This means that
it will
> not have any effect on the model at all since there will be no
length change
> for any movement. I guess one of these nodes should be on the
shank.
>
> About the error message, this is a bug in the system, I am very
sorry for
> this. We will fix this for the next release of the system, thanks
for making
> us aware of this. L0 is by mistake set to be a Constant, which
means that
> the calibration study is not allowed to calibrate it. Since you have
> inserted the ligament in the muscles folder it will automatically
be part of
> the calibration study with the muscles.
>
> The best way for you to fix it, is to place the ligament in another
folder
> than the muscles so that it will not be calibrated and then
calibrate it
> manually, by adjusting the parameters like L0.
>
> There is a tutorial about the ligaments if you have not seen it
> http://www.anybodyt ech.com/682. 0.html it might be helpful.
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@yahoogrou
ps.com] On Behalf
> Of Mike Arakilo
> Sent: 25 March 2008 15:02
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi
>
> I understood very well what you have meant and it sounds fair
enough though
> i understand that the bones are for visual purposes and the nodes
are more
> effective.
> I followed the procedure you have told me but i got some errors.
>
> for the Calcaneo fibular ligament i made the following statments
and put
> them in the specific file:
>
> In BRep/Aalborg/ Leg3D/Seg i have added the following statements in
the foot
> folder:
>
> // Drawing of the ORIGIN point of the calcaneofibular ligament on
the
> calcaneous
> AnyRefNode CalcaneoFibularOrig in = {
> sRel = .Scale({0.012, 0.075, ....Sign
0.022} );
> AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> };
> // Drawing the INSERTION point of the calcaneofibular ligament on
the
> Lateral Maleolous
> AnyRefNode CalcaneofubularInse rtion = {
> sRel = .Scale({0.065, 0..053, ...Sign*0.025} );
> AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB = {0,
0, 0};};
> };
>
> In BRep/Aalborg/ Leg3D/Mus i have added the following statements:
>
> //Calcanefibular Ligament
> AnyViaPointLigament CalcaneoFibular = {
> AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> //AnyRefNode &Via = .Arm.ViaNode;
> AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> AnyDrawPLine drw = {
> Thickness = 0.05;
> RGB = {1,0,0};
> };
> };
>
> In BRep/Aalborg/ Leg3D/MusPar i have added the following statments
>
> // Ligament Parameter for CalcaneoFibular Ligament
> AnyLigamentModelPol CalcaneoFibularPar = {
> L0 = 0.375;
> eps1 = 0.053;
> F1 = .StrengthScaleShank .StressIndex 1000;
> // a0 = 1;
> // a1 = 1;
> // LinRegionOnOff = On;
> };
>
> The ligament parameters are set randomly just for I can test the
code. But i
> got a strange drawing of that ligament with some warmings.
> I got the following warning during building the model.
>
> Configuring model...
> WARNING(OBJ. DES1) :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any(
51) :
> 'LegCalibrationStud y1.Internal_ dependency' : Wrong
initialization of
> 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
y1' :
> Dependency (Right-hand side or internal dependency) has earlier
evaluation
> moment than this AnyVarRef object, which is not allowed for
AnyVarRef
> initialization.
> Location of 'L0' :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)
> WARNING(OBJ. DES1) :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1... any
(51) :
> 'LegCalibrationStud y1.Internal_ dependency' : Wrong
initialization of
> 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
y1' :
> Dependency (Right-hand side or internal dependency) has earlier
evaluation
> moment than this AnyVarRef object, which is not allowed for
AnyVarRef
> initialization.
> Location of 'L0' :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)
>
> I beleive they are the same warming but for right and left.
>
> and then i got a strange ligament model so big and round all the
ankle
> joint. There is certainly an error in it.
>
> I have run muscle calibration and Inverse Dynamics and got a folder
for this
> ligament with postion velocity and acceleration without any Forces.
>
> What can I do to enhance this model for i can add further ligaments
at a
> later stage?
>
> I have tried to put a muscle model on the calcaneofibular ligament
using
> AnyMuscleModel3E and AnyViaPointMuscle and it worked without
warmings and
> gave me all the forces and muscle activity.
>
> Can i get further help in this ?
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytech .com>
> To: anyscript@yahoogrou ps.com
> Sent: Tuesday, March 25, 2008 11:09:25 AM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> The Leg3D model of the repository which the Gait3D model is using,
do not
> include the Fibula bone, so I am little confused, but maybe you
thought that
> the Tibia and Fibula bone geometry file was somehow merged in this
model.
>
> I have double checked and the Tibia bone looks ok in the Gait3D
model.
>
> In order to add the Calcaneo fibular ligament you will need to add
a new
> node on Tibia for this at the Malleolus lateralis. This node will
be placed
> in free air since the Fibula is not there.
>
> I hope it made things clearer, otherwise please write again
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
ps.com] On
> Behalf
> Of Mike Arakilo
> Sent: 20 March 2008 14:50
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi again
>
> I was trying to follow the procedure on adding some ligaments to
the model
> in Gait3D and i have noticed a mistake in the model itself.
> I was trying to add calcaneofibular ligament as a beginning of the
process,
> working on the right leg as usual i noticed that there is mistake
with the
> model on the fibula.
> The bones are reverse side i.e fibula on the right leg should be on
the
> right and pointing outwards the body whereas in this model it is on
the left
> and pointing inside.
> I dont know the consequences of all the nodes present for example
the
> lateral malleolus is strictly affected by the fibula. Is there any
solution
> for correcting the model ?
>
> Sorry for any inconvenience ...
> Thanks for your reply
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytec h .com>
> To: anyscript@yahoogrou ps.com
> Sent: Tuesday, March 18, 2008 12:12:21 PM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> There are in principle no units definition in AnyBody, the user has
to make
> sure that the units provided in the models fits with each other.
>
> That said all models in the repository are based on SI units so
geometry are
> in meters, forces in newtons, moments in newtons meters etc, I
would not
> recommend to use any other units.
>
> The .Scale which is put around all srel values makes it possible to
scale
> these nodes. These nodes can be scaled in different ways, depending
on the
> scaling law provided in the main file. Please take a look in the
> Gait3D.main. any file to see an example on this. If you choose the
> ScalingStandard. any file it will not scale the model.
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
ps.com] On
> Behalf
> Of Mike Arakilo
> Sent: 18 March 2008 12:39
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Sylvain
>
> Sorry for missing a part in my previous email.
>
> I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
>
> Why we are making .Scale for the coordinates ? Are they the real
ones ?
>
> Thanks for your reply
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytec h .com>
> To: anyscript@yahoogrou ps.com
> Sent: Friday, March 14, 2008 8:58:30 AM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike,
>
> To add muscles and ligaments you first need to define the origin
and
> insertion (optionally via points) of each muscle. This must be done
> by adding AnyRefNode in the corresponding segment folder, foot and
> shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
> muscles in the files …/Leg3D/MusWithNames .
>
> Concerning the coordinate system: there is a global reference frame
> but then each segment has is own local frame. You can visualize
such
> frame by adding an AnyDrawRefFrame in the segment folder. The node
of
> a segment are defined in the local frame of the segment, so you
have
> to enter the origin and insertion point coordinates according to
> local frame of the segment they belong.
>
> And to visualize the reaction forces on a joint just go in the
folder
> you already found (..../Jnt/Ankle) after running the simulation.
You
> will find here a subfolder called Reaction, enter and click Pos,
you
> will now see the reaction forces in the joint.
>
> Best regards,
> Sylvain, AnyBody Support..
>
> --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .> wrote:
> >
> > Hi,
> >
> > Following the previous messages about foot model i decided to try
> the
> > one segment model in anybody and see if i can get data i need..
> > I investigated the Gait3D model in anybody and understood very
well
> > the code for it but i have some more questions on it.
> >
> > I want to add muscles and ligaments around the ankle and wanted
to
> ask
> > you how can I do it ? and in which file ?
> > What I didn't understand too, is how we are putting the x y z
> > coordinates in modeling. I know we are defining a global reference
> > with coordinates { 0, 0, 0 } but i m not able to know how i define
> > exactly the muscles in that frame myself.
> >
> > One other thing, i have read that I can see the ankle joint
forces.
> I
> > have found the folder Ankle joint when i m running the simulation
> but
> > how can i see the forces? because inside this folder there is
> > positions velocities and acceleration. Is there way to
investigate
> the
> > forces in the ankle joint itself ?
> >
> > Thanks
> >
> > Mike
> >
>
> ..,._
> Messages in this topic
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Hi

I have tried everything I can for I can find the mistake but it doesn't seems to
me path mistake becuase they are totally right.
Seg, Mus, Lig, LigPar and LegMus3E are in the same folder.
I am created a folder in LegMus3E named Lig and another folder LigPar related to
the include file Lig and LigPar.

This is how i did to solve find the mistake.

As a beginning i commented to folders Lig and LigPar in LegMus3E, so I can run
the model using default and initial settings.
The Results was great and the model ran.

Second, i enabled the folders in LegMus3E and ran the model again.
The Result was the same error.

I have chosen another node point already defined in the initial code in seg
which is the MaleolousLateral and also it gave me the same error pointing on the
MaleolousLateral ..
I have chosen another node point already defined in the initial code inseg which
is the HeelJoint and also it gave me the same errorpointing on the HeelJoint .

I have copied the the Solus Muscle from the MusFile and put it in Lig, and here
also i got the same error pointing on the SolusNode

I have downloaded the repository again and replaced the Seg.any include file
with mine and without making any change i picked up again the MaleolousLateral
node and put it in the lig folder and unfortunately i got the same error.

The two points before seg should be right the path Seg.Shank. or Seg.Foot is
also right

The names are copy pasted.

I have included the following files

Seg
Lig
LigPar
LegMus3E.root

Hope we can find this error ...

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Thursday, March 27, 2008 12:42:24 PM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi Mike,

That kind of error is usually due to some misspelling in the path. I
don't see any mistake in the code, but the problem can come from
somewhere else, the segment folder for example. Make sure the node is
well defined in the shank folder and in the foot folder (a spelling
mistake can be there maybe). The 2 points before Seg when you
write "AnyRefNode &Org = ..Seg.Shank. CalcaneoFibularN ode;" should be
ok but make sure you didn't add a folder somewhere that would require
more of these points.

These are the classical mistakes I'm thinking in. I cannot see what
is the exact mistake without the rest of the code. Try to check those
ideas, it should resolve it.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@.. .> wrote:
>
> Hi
>
> I have followed your advice and have put one node in shank and one
in foot for they can be connected to other nodes.
> I have also made an include file called Lig.any
> Another include file called LigPar.any
>
> I was searching in the BodyModel_Mus3E where we do call the Mus.any
and MusPar.any and have found it in LefMus3E.root. any
>
> So, i have made two folders there next to them as follows
>
> // Ligaments
> AnyFolder Lig = {
> #include "Lig.any"
> };
>
> // LigamentParameters
> AnyFolder LigPar = {
> AnyVar StressIndex= .StrengthRef. StrengthIndexLeg ;
> #include "LigPar.any"
> };
>
> In the include file Lig.any i have included the following statement:
>
> //Calcanefibular Ligament
> AnyViaPointLigament CalcaneoFibular = {
> AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFi bularPar;
> AnyRefNode &Org
= ..Seg.Shank. CalcaneoFibularN ode;
THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> AnyRefNode &Ins = ..Seg.Foot.Calcaneo FibularNode;
> AnyDrawPLine drw = {
> Thickness = 0.002;
> RGB = {1,0,0};
> };
>
> In the include file LigPar.any i have included teh following
statement:
>
> AnyVar StrengthScaleShank
= ...Scaling.Strength Scaling.Shank. StrengthScale;
> AnyVar StrengthScaleThigh
= ...Scaling..Strength Scaling.Thigh. StrengthScale;
> AnyVar StrengthScalePelvis
= ...Scaling.Strength Scaling.Pelvis. StrengthScale;
> AnyVar FiberLengthScaleSha nk
= ...Scaling.FiberLen gthScaling. Shank..FiberLeng thScale;
> AnyVar FiberLengthScaleThi gh
= ...Scaling.FiberLen gthScaling.. Thigh.FiberLengt hScale;
>
>
> //Ligament Parameter for CalcaneoFibular Ligament
> AnyLigamentModelPol CalcaneoFibularPar = {
> L0 = 0.375;
> eps1 = 0.053;
> F1 = .StrengthScaleShank .StressIndex 1000;
> // a0 = 1;
> // a1 = 1;
> // LinRegionOnOff = On;
> };
>
> Running the Model back again I am getting a silly error from a
silly mistake i could have done:
>
> ERROR(SCR.PRS9) : T:\AnyScripts\ Repository. 6.1
\BRep\Aalborg\ Leg3D\Lig. any(14) : 'CalcaneoFibularNod e' :
Unresolved object
>
> As I can see, it didn't have any problem with the LigPar,any
include file but is it having problem with the Lig.any include file.
> I tried to swap the insertion and origin points but i am still
getting the error on line 14 so i thought that i have mistyped
something but they seem fine for me expect if i needed to make some
call somewhere else.
>
> I do beleive that it will be difficult always to put the first
ligament on track and it will be easier for the rest.
>
> Can I get some help with this error and how I should fix it ?
>
> Regards
>
>
>
> ----- Original Message ----
> From: AnyBody Support <support@... >
> To: anyscript@yahoogrou ps.com
> Sent: Wednesday, March 26, 2008 8:31:08 AM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> As I read your script the ligament originates on the foot and
attach on the
> foot, and it do not have connection to other nodes. This means that
it will
> not have any effect on the model at all since there will be no
length change
> for any movement. I guess one of these nodes should be on the
shank.
>
> About the error message, this is a bug in the system, I am very
sorry for
> this. We will fix this for the next release of the system, thanks
for making
> us aware of this. L0 is by mistake set to be a Constant, which
means that
> the calibration study is not allowed to calibrate it. Since you have
> inserted the ligament in the muscles folder it will automatically
be part of
> the calibration study with the muscles.
>
> The best way for you to fix it, is to place the ligament in another
folder
> than the muscles so that it will not be calibrated and then
calibrate it
> manually, by adjusting the parameters like L0.
>
> There is a tutorial about the ligaments if you have not seen it
> http://www.anybodyt ech.com/682. 0.html it might be helpful.
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
ps.com] On Behalf
> Of Mike Arakilo
> Sent: 25 March 2008 15:02
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi
>
> I understood very well what you have meant and it sounds fair
enough though
> i understand that the bones are for visual purposes and the nodes
are more
> effective.
> I followed the procedure you have told me but i got some errors.
>
> for the Calcaneo fibular ligament i made the following statments
and put
> them in the specific file:
>
> In BRep/Aalborg/ Leg3D/Seg i have added the following statements in
the foot
> folder:
>
> // Drawing of the ORIGIN point of the calcaneofibular ligament on
the
> calcaneous
> AnyRefNode CalcaneoFibularOrig in = {
> sRel = .Scale({0.012, 0.075, ....Sign0.022} );
> AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> };
> // Drawing the INSERTION point of the calcaneofibular ligament on
the
> Lateral Maleolous
> AnyRefNode CalcaneofubularInse rtion = {
> sRel = .Scale({0.065, 0..053, ...Sign
0.025} );
> AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB = {0,
0, 0};};
> };
>
> In BRep/Aalborg/ Leg3D/Mus i have added the following statements:
>
> //Calcanefibular Ligament
> AnyViaPointLigament CalcaneoFibular = {
> AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> //AnyRefNode &Via = .Arm.ViaNode;
> AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> AnyDrawPLine drw = {
> Thickness = 0.05;
> RGB = {1,0,0};
> };
> };
>
> In BRep/Aalborg/ Leg3D/MusPar i have added the following statments
>
> // Ligament Parameter for CalcaneoFibular Ligament
> AnyLigamentModelPol CalcaneoFibularPar = {
> L0 = 0.375;
> eps1 = 0.053;
> F1 = .StrengthScaleShank .StressIndex 1000;
> // a0 = 1;
> // a1 = 1;
> // LinRegionOnOff = On;
> };
>
> The ligament parameters are set randomly just for I can test the
code. But i
> got a strange drawing of that ligament with some warmings.
> I got the following warning during building the model.
>
> Configuring model...
> WARNING(OBJ. DES1) :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any(
51) :
> 'LegCalibrationStud y1.Internal_ dependency' : Wrong
initialization of
> 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
y1' :
> Dependency (Right-hand side or internal dependency) has earlier
evaluation
> moment than this AnyVarRef object, which is not allowed for
AnyVarRef
> initialization.
> Location of 'L0' :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)
> WARNING(OBJ. DES1) :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1... any
(51) :
> 'LegCalibrationStud y1.Internal_ dependency' : Wrong
initialization of
> 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
y1' :
> Dependency (Right-hand side or internal dependency) has earlier
evaluation
> moment than this AnyVarRef object, which is not allowed for
AnyVarRef
> initialization.
> Location of 'L0' :
> T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any( 21)
>
> I beleive they are the same warming but for right and left.
>
> and then i got a strange ligament model so big and round all the
ankle
> joint.. There is certainly an error in it.
>
> I have run muscle calibration and Inverse Dynamics and got a folder
for this
> ligament with postion velocity and acceleration without any Forces.
>
> What can I do to enhance this model for i can add further ligaments
at a
> later stage?
>
> I have tried to put a muscle model on the calcaneofibular ligament
using
> AnyMuscleModel3E and AnyViaPointMuscle and it worked without
warmings and
> gave me all the forces and muscle activity.
>
> Can i get further help in this ?
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytec h .com>
> To: anyscript@yahoogrou ps.com
> Sent: Tuesday, March 25, 2008 11:09:25 AM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> The Leg3D model of the repository which the Gait3D model is using,
do not
> include the Fibula bone, so I am little confused, but maybe you
thought that
> the Tibia and Fibula bone geometry file was somehow merged in this
model.
>
> I have double checked and the Tibia bone looks ok in the Gait3D
model.
>
> In order to add the Calcaneo fibular ligament you will need to add
a new
> node on Tibia for this at the Malleolus lateralis. This node will
be placed
> in free air since the Fibula is not there.
>
> I hope it made things clearer, otherwise please write again
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
ps.com] On
> Behalf
> Of Mike Arakilo
> Sent: 20 March 2008 14:50
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi again
>
> I was trying to follow the procedure on adding some ligaments to
the model
> in Gait3D and i have noticed a mistake in the model itself.
> I was trying to add calcaneofibular ligament as a beginning of the
process,
> working on the right leg as usual i noticed that there is mistake
with the
> model on the fibula.
> The bones are reverse side i.e fibula on the right leg should be on
the
> right and pointing outwards the body whereas in this model it is on
the left
> and pointing inside.
> I dont know the consequences of all the nodes present for example
the
> lateral malleolus is strictly affected by the fibula. Is there any
solution
> for correcting the model ?
>
> Sorry for any inconvenience ...
> Thanks for your reply
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytec h .com>
> To: anyscript@yahoogrou ps.com
> Sent: Tuesday, March 18, 2008 12:12:21 PM
> Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike
>
> There are in principle no units definition in AnyBody, the user has
to make
> sure that the units provided in the models fits with each other.
>
> That said all models in the repository are based on SI units so
geometry are
> in meters, forces in newtons, moments in newtons meters etc, I
would not
> recommend to use any other units.
>
> The .Scale which is put around all srel values makes it possible to
scale
> these nodes. These nodes can be scaled in different ways, depending
on the
> scaling law provided in the main file. Please take a look in the
> Gait3D.main. any file to see an example on this. If you choose the
> ScalingStandard. any file it will not scale the model.
>
> Best regards
> Søren, AnyBody Support
>
> -----Original Message-----
> From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
ps.com] On
> Behalf
> Of Mike Arakilo
> Sent: 18 March 2008 12:39
> To: anyscript@yahoogrou ps.com
> Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Sylvain
>
> Sorry for missing a part in my previous email.
>
> I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
>
> Why we are making .Scale for the coordinates ? Are they the real
ones ?
>
> Thanks for your reply
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@anybodytec h .com>
> To: anyscript@yahoogrou ps.com
> Sent: Friday, March 14, 2008 8:58:30 AM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike,
>
> To add muscles and ligaments you first need to define the origin
and
> insertion (optionally via points) of each muscle. This must be done
> by adding AnyRefNode in the corresponding segment folder, foot and
> shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add the
> muscles in the files …/Leg3D/MusWithNames .
>
> Concerning the coordinate system: there is a global reference frame
> but then each segment has is own local frame. You can visualize
such
> frame by adding an AnyDrawRefFrame in the segment folder. The node
of
> a segment are defined in the local frame of the segment, so you
have
> to enter the origin and insertion point coordinates according to
> local frame of the segment they belong.
>
> And to visualize the reaction forces on a joint just go in the
folder
> you already found (..../Jnt/Ankle) after running the simulation.
You
> will find here a subfolder called Reaction, enter and click Pos,
you
> will now see the reaction forces in the joint.
>
> Best regards,
> Sylvain, AnyBody Support..
>
> --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .> wrote:
> >
> > Hi,
> >
> > Following the previous messages about foot model i decided to try
> the
> > one segment model in anybody and see if i can get data i need..
> > I investigated the Gait3D model in anybody and understood very
well
> > the code for it but i have some more questions on it.
> >
> > I want to add muscles and ligaments around the ankle and wanted
to
> ask
> > you how can I do it ? and in which file ?
> > What I didn't understand too, is how we are putting the x y z
> > coordinates in modeling. I know we are defining a global reference
> > with coordinates { 0, 0, 0 } but i m not able to know how i define
> > exactly the muscles in that frame myself.
> >
> > One other thing, i have read that I can see the ankle joint
forces.
> I
> > have found the folder Ankle joint when i m running the simulation
> but
> > how can i see the forces? because inside this folder there is
> > positions velocities and acceleration. Is there way to
investigate
> the
> > forces in the ankle joint itself ?
> >
> > Thanks
> >
> > Mike
> >
>
> ..,._
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[Non-text portions of this message have been removed]

Hi,

Did you uploaded the files? I cannot find them. Please tell me the
location where you upload them.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogroups.com, Mike Arakilo <marakilo@...> wrote:
>
> Hi
>
> I have tried everything I can for I can find the mistake but it
doesn't seems to me path mistake becuase they are totally right.
> Seg, Mus, Lig, LigPar and LegMus3E are in the same folder.
> I am created a folder in LegMus3E named Lig and another folder
LigPar related to the include file Lig and LigPar.
>
> This is how i did to solve find the mistake.
>
> As a beginning i commented to folders Lig and LigPar in LegMus3E,
so I can run the model using default and initial settings.
> The Results was great and the model ran.
>
> Second, i enabled the folders in LegMus3E and ran the model again.
> The Result was the same error.
>
> I have chosen another node point already defined in the initial
code in seg which is the MaleolousLateral and also it gave me the
same error pointing on the MaleolousLateral ..
> I have chosen another node point already defined in the initial
code inseg which is the HeelJoint and also it gave me the same
errorpointing on the HeelJoint .
>
> I have copied the the Solus Muscle from the MusFile and put it in
Lig, and here also i got the same error pointing on the SolusNode
>
> I have downloaded the repository again and replaced the Seg.any
include file with mine and without making any change i picked up
again the MaleolousLateral node and put it in the lig folder and
unfortunately i got the same error.
>
> The two points before seg should be right the path Seg.Shank. or
Seg.Foot is also right
>
> The names are copy pasted.
>
> I have included the following files
>
> Seg
> Lig
> LigPar
> LegMus3E.root
>
> Hope we can find this error ...
>
> Regards
>
>
>
> ----- Original Message ----
> From: AnyBody Support <support@...>
> To: anyscript@yahoogroups.com
> Sent: Thursday, March 27, 2008 12:42:24 PM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike,
>
> That kind of error is usually due to some misspelling in the path.
I
> don't see any mistake in the code, but the problem can come from
> somewhere else, the segment folder for example. Make sure the node
is
> well defined in the shank folder and in the foot folder (a spelling
> mistake can be there maybe). The 2 points before Seg when you
> write "AnyRefNode &Org = ..Seg.Shank. CalcaneoFibularN ode;" should
be
> ok but make sure you didn't add a folder somewhere that would
require
> more of these points.
>
> These are the classical mistakes I'm thinking in. I cannot see what
> is the exact mistake without the rest of the code. Try to check
those
> ideas, it should resolve it.
>
> Best regards,
> Sylvain, AnyBody Support.
>
> --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ .> wrote:
> >
> > Hi
> >
> > I have followed your advice and have put one node in shank and
one
> in foot for they can be connected to other nodes.
> > I have also made an include file called Lig.any
> > Another include file called LigPar.any
> >
> > I was searching in the BodyModel_Mus3E where we do call the
Mus.any
> and MusPar.any and have found it in LefMus3E.root. any
> >
> > So, i have made two folders there next to them as follows
> >
> > // Ligaments
> > AnyFolder Lig = {
> > #include "Lig.any"
> > };
> >
> > // LigamentParameters
> > AnyFolder LigPar = {
> > AnyVar StressIndex= .StrengthRef. StrengthIndexLeg ;
> > #include "LigPar.any"
> > };
> >
> > In the include file Lig.any i have included the following
statement:
> >
> > //Calcanefibular Ligament
> > AnyViaPointLigament CalcaneoFibular = {
> > AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFi bularPar;
> > AnyRefNode &Org
> = ..Seg.Shank. CalcaneoFibularN
ode;
> THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> > AnyRefNode &Ins = ..Seg.Foot.Calcaneo FibularNode;
> > AnyDrawPLine drw = {
> > Thickness = 0.002;
> > RGB = {1,0,0};
> > };
> >
> > In the include file LigPar.any i have included teh following
> statement:
> >
> > AnyVar StrengthScaleShank
> = ...Scaling.Strength Scaling.Shank. StrengthScale;
> > AnyVar StrengthScaleThigh
> = ...Scaling..Strength Scaling.Thigh. StrengthScale;
> > AnyVar StrengthScalePelvis
> = ...Scaling.Strength Scaling.Pelvis. StrengthScale;
> > AnyVar FiberLengthScaleSha nk
> = ...Scaling.FiberLen gthScaling. Shank..FiberLeng thScale;
> > AnyVar FiberLengthScaleThi gh
> = ...Scaling.FiberLen gthScaling.. Thigh.FiberLengt hScale;
> >
> >
> > //Ligament Parameter for CalcaneoFibular Ligament
> > AnyLigamentModelPol CalcaneoFibularPar = {
> > L0 = 0.375;
> > eps1 = 0.053;
> > F1 = .StrengthScaleShank .StressIndex 1000;
> > // a0 = 1;
> > // a1 = 1;
> > // LinRegionOnOff = On;
> > };
> >
> > Running the Model back again I am getting a silly error from a
> silly mistake i could have done:
> >
> > ERROR(SCR.PRS9) : T:\AnyScripts\ Repository. 6.1
> \BRep\Aalborg\ Leg3D\Lig. any(14) : 'CalcaneoFibularNod e' :
> Unresolved object
> >
> > As I can see, it didn't have any problem with the LigPar,any
> include file but is it having problem with the Lig.any include file.
> > I tried to swap the insertion and origin points but i am still
> getting the error on line 14 so i thought that i have mistyped
> something but they seem fine for me expect if i needed to make some
> call somewhere else.
> >
> > I do beleive that it will be difficult always to put the first
> ligament on track and it will be easier for the rest.
> >
> > Can I get some help with this error and how I should fix it ?
> >
> > Regards
> >
> >
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@ >
> > To: anyscript@yahoogrou ps.com
> > Sent: Wednesday, March 26, 2008 8:31:08 AM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > As I read your script the ligament originates on the foot and
> attach on the
> > foot, and it do not have connection to other nodes. This means
that
> it will
> > not have any effect on the model at all since there will be no
> length change
> > for any movement. I guess one of these nodes should be on the
> shank.
> >
> > About the error message, this is a bug in the system, I am very
> sorry for
> > this. We will fix this for the next release of the system, thanks
> for making
> > us aware of this. L0 is by mistake set to be a Constant, which
> means that
> > the calibration study is not allowed to calibrate it. Since you
have
> > inserted the ligament in the muscles folder it will automatically
> be part of
> > the calibration study with the muscles.
> >
> > The best way for you to fix it, is to place the ligament in
another
> folder
> > than the muscles so that it will not be calibrated and then
> calibrate it
> > manually, by adjusting the parameters like L0.
> >
> > There is a tutorial about the ligaments if you have not seen it
> > http://www.anybodyt ech.com/682. 0.html it might be helpful.
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On Behalf
> > Of Mike Arakilo
> > Sent: 25 March 2008 15:02
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi
> >
> > I understood very well what you have meant and it sounds fair
> enough though
> > i understand that the bones are for visual purposes and the nodes
> are more
> > effective.
> > I followed the procedure you have told me but i got some errors.
> >
> > for the Calcaneo fibular ligament i made the following statments
> and put
> > them in the specific file:
> >
> > In BRep/Aalborg/ Leg3D/Seg i have added the following statements
in
> the foot
> > folder:
> >
> > // Drawing of the ORIGIN point of the calcaneofibular ligament on
> the
> > calcaneous
> > AnyRefNode CalcaneoFibularOrig in = {
> > sRel = .Scale({0.012, 0.075, ....Sign0.022} );
> > AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> > };
> > // Drawing the INSERTION point of the calcaneofibular ligament
on
> the
> > Lateral Maleolous
> > AnyRefNode CalcaneofubularInse rtion = {
> > sRel = .Scale({0.065, 0..053, ...Sign
0.025} );
> > AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB =
{0,
> 0, 0};};
> > };
> >
> > In BRep/Aalborg/ Leg3D/Mus i have added the following statements:
> >
> > //Calcanefibular Ligament
> > AnyViaPointLigament CalcaneoFibular = {
> > AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> > AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> > //AnyRefNode &Via = .Arm.ViaNode;
> > AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> > AnyDrawPLine drw = {
> > Thickness = 0.05;
> > RGB = {1,0,0};
> > };
> > };
> >
> > In BRep/Aalborg/ Leg3D/MusPar i have added the following
statments
> >
> > // Ligament Parameter for CalcaneoFibular Ligament
> > AnyLigamentModelPol CalcaneoFibularPar = {
> > L0 = 0.375;
> > eps1 = 0.053;
> > F1 = .StrengthScaleShank .StressIndex 1000;
> > // a0 = 1;
> > // a1 = 1;
> > // LinRegionOnOff = On;
> > };
> >
> > The ligament parameters are set randomly just for I can test the
> code. But i
> > got a strange drawing of that ligament with some warmings.
> > I got the following warning during building the model.
> >
> > Configuring model...
> > WARNING(OBJ. DES1) :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any(
> 51) :
> > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> initialization of
> > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> y1' :
> > Dependency (Right-hand side or internal dependency) has earlier
> evaluation
> > moment than this AnyVarRef object, which is not allowed for
> AnyVarRef
> > initialization.
> > Location of 'L0' :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
21)
> > WARNING(OBJ. DES1) :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1... any
> (51) :
> > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> initialization of
> > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> y1' :
> > Dependency (Right-hand side or internal dependency) has earlier
> evaluation
> > moment than this AnyVarRef object, which is not allowed for
> AnyVarRef
> > initialization.
> > Location of 'L0' :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
21)
> >
> > I beleive they are the same warming but for right and left.
> >
> > and then i got a strange ligament model so big and round all the
> ankle
> > joint.. There is certainly an error in it.
> >
> > I have run muscle calibration and Inverse Dynamics and got a
folder
> for this
> > ligament with postion velocity and acceleration without any
Forces.
> >
> > What can I do to enhance this model for i can add further
ligaments
> at a
> > later stage?
> >
> > I have tried to put a muscle model on the calcaneofibular
ligament
> using
> > AnyMuscleModel3E and AnyViaPointMuscle and it worked without
> warmings and
> > gave me all the forces and muscle activity.
> >
> > Can i get further help in this ?
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Tuesday, March 25, 2008 11:09:25 AM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > The Leg3D model of the repository which the Gait3D model is
using,
> do not
> > include the Fibula bone, so I am little confused, but maybe you
> thought that
> > the Tibia and Fibula bone geometry file was somehow merged in
this
> model.
> >
> > I have double checked and the Tibia bone looks ok in the Gait3D
> model.
> >
> > In order to add the Calcaneo fibular ligament you will need to
add
> a new
> > node on Tibia for this at the Malleolus lateralis. This node will
> be placed
> > in free air since the Fibula is not there.
> >
> > I hope it made things clearer, otherwise please write again
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On
> > Behalf
> > Of Mike Arakilo
> > Sent: 20 March 2008 14:50
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi again
> >
> > I was trying to follow the procedure on adding some ligaments to
> the model
> > in Gait3D and i have noticed a mistake in the model itself.
> > I was trying to add calcaneofibular ligament as a beginning of
the
> process,
> > working on the right leg as usual i noticed that there is mistake
> with the
> > model on the fibula.
> > The bones are reverse side i.e fibula on the right leg should be
on
> the
> > right and pointing outwards the body whereas in this model it is
on
> the left
> > and pointing inside.
> > I dont know the consequences of all the nodes present for example
> the
> > lateral malleolus is strictly affected by the fibula. Is there
any
> solution
> > for correcting the model ?
> >
> > Sorry for any inconvenience ...
> > Thanks for your reply
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Tuesday, March 18, 2008 12:12:21 PM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > There are in principle no units definition in AnyBody, the user
has
> to make
> > sure that the units provided in the models fits with each other.
> >
> > That said all models in the repository are based on SI units so
> geometry are
> > in meters, forces in newtons, moments in newtons meters etc, I
> would not
> > recommend to use any other units.
> >
> > The .Scale which is put around all srel values makes it possible
to
> scale
> > these nodes. These nodes can be scaled in different ways,
depending
> on the
> > scaling law provided in the main file. Please take a look in the
> > Gait3D.main. any file to see an example on this. If you choose the
> > ScalingStandard. any file it will not scale the model.
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On
> > Behalf
> > Of Mike Arakilo
> > Sent: 18 March 2008 12:39
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Sylvain
> >
> > Sorry for missing a part in my previous email.
> >
> > I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
> >
> > Why we are making .Scale for the coordinates ? Are they the real
> ones ?
> >
> > Thanks for your reply
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Friday, March 14, 2008 8:58:30 AM
> > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike,
> >
> > To add muscles and ligaments you first need to define the origin
> and
> > insertion (optionally via points) of each muscle. This must be
done
> > by adding AnyRefNode in the corresponding segment folder, foot
and
> > shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add
the
> > muscles in the files …/Leg3D/MusWithNames .
> >
> > Concerning the coordinate system: there is a global reference
frame
> > but then each segment has is own local frame. You can visualize
> such
> > frame by adding an AnyDrawRefFrame in the segment folder. The
node
> of
> > a segment are defined in the local frame of the segment, so you
> have
> > to enter the origin and insertion point coordinates according to
> > local frame of the segment they belong.
> >
> > And to visualize the reaction forces on a joint just go in the
> folder
> > you already found (..../Jnt/Ankle) after running the simulation.
> You
> > will find here a subfolder called Reaction, enter and click Pos,
> you
> > will now see the reaction forces in the joint.
> >
> > Best regards,
> > Sylvain, AnyBody Support..
> >
> > --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .> wrote:
> > >
> > > Hi,
> > >
> > > Following the previous messages about foot model i decided to
try
> > the
> > > one segment model in anybody and see if i can get data i need..
> > > I investigated the Gait3D model in anybody and understood very
> well
> > > the code for it but i have some more questions on it.
> > >
> > > I want to add muscles and ligaments around the ankle and wanted
> to
> > ask
> > > you how can I do it ? and in which file ?
> > > What I didn't understand too, is how we are putting the x y z
> > > coordinates in modeling. I know we are defining a global
reference
> > > with coordinates { 0, 0, 0 } but i m not able to know how i
define
> > > exactly the muscles in that frame myself.
> > >
> > > One other thing, i have read that I can see the ankle joint
> forces.
> > I
> > > have found the folder Ankle joint when i m running the
simulation
> > but
> > > how can i see the forces? because inside this folder there is
> > > positions velocities and acceleration. Is there way to
> investigate
> > the
> > > forces in the ankle joint itself ?
> > >
> > > Thanks
> > >
> > > Mike
> > >
> >
> > ..,._
> > Messages in this topic
> (2)
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> >
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> > font-weight: bold;}
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> > text-decoration: none;font- size:130% ;}
> > #ygrp-sponsor #nc{
> > background-color: #eee;margin- bottom:20px; padding:0 8px;}
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> > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
> 100%;line- height:
> > 122%;}
> > #ygrp-sponsor .ad a{
> > text-decoration: none;}
> > #ygrp-sponsor .ad a:hover{
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> > #ygrp-sponsor .ad p{
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122%;}
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> > margin-bottom: 10px;padding: 0 0;}
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> >
> >
> >
> >
> >
> ____________ _________ _________ _________ _________ _________ _
> ____________ __
> > Be a better friend, newshound, and
> > know-it-all with Yahoo! Mobile. Try it now.
> http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
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> http://www.yahoo.com/r/hs
>
> [Non-text portions of this message have been removed]
>

Hi,

I attached the files with the email and seems you didn't get them.
I am attaching now the files with this email and in case you will not see them,
i have created a folder in the files section in the anyscpit group.
The folder name is Mike Arakilo Files and there are 4 files inside.

Let me know

Thanks

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups..com
Sent: Friday, March 28, 2008 11:13:05 AM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi,

Did you uploaded the files? I cannot find them. Please tell me the
location where you upload them.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@.. .> wrote:
>
> Hi
>
> I have tried everything I can for I can find the mistake but it
doesn't seems to me path mistake becuase they are totally right.
> Seg, Mus, Lig, LigPar and LegMus3E are in the same folder.
> I am created a folder in LegMus3E named Lig and another folder
LigPar related to the include file Lig and LigPar.
>
> This is how i did to solve find the mistake.
>
> As a beginning i commented to folders Lig and LigPar in LegMus3E,
so I can run the model using default and initial settings.
> The Results was great and the model ran.
>
> Second, i enabled the folders in LegMus3E and ran the model again.
> The Result was the same error.
>
> I have chosen another node point already defined in the initial
code in seg which is the MaleolousLateral and also it gave me the
same error pointing on the MaleolousLateral ..
> I have chosen another node point already defined in the initial
code inseg which is the HeelJoint and also it gave me the same
errorpointing on the HeelJoint .
>
> I have copied the the Solus Muscle from the MusFile and put it in
Lig, and here also i got the same error pointing on the SolusNode
>
> I have downloaded the repository again and replaced the Seg.any
include file with mine and without making any change i picked up
again the MaleolousLateral node and put it in the lig folder and
unfortunately i got the same error.
>
> The two points before seg should be right the path Seg.Shank. or
Seg.Foot is also right
>
> The names are copy pasted.
>
> I have included the following files
>
> Seg
> Lig
> LigPar
> LegMus3E.root
>
> Hope we can find this error ...
>
> Regards
>
>
>
> ----- Original Message ----
> From: AnyBody Support <support@... >
> To: anyscript@yahoogrou ps.com
> Sent: Thursday, March 27, 2008 12:42:24 PM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi Mike,
>
> That kind of error is usually due to some misspelling in the path.
I
> don't see any mistake in the code, but the problem can come from
> somewhere else, the segment folder for example. Make sure the node
is
> well defined in the shank folder and in the foot folder (a spelling
> mistake can be there maybe). The 2 points before Seg when you
> write "AnyRefNode &Org = ..Seg.Shank.. CalcaneoFibularN ode;" should
be
> ok but make sure you didn't add a folder somewhere that would
require
> more of these points.
>
> These are the classical mistakes I'm thinking in. I cannot see what
> is the exact mistake without the rest of the code. Try to check
those
> ideas, it should resolve it.
>
> Best regards,
> Sylvain, AnyBody Support.
>
> --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ .> wrote:
> >
> > Hi
> >
> > I have followed your advice and have put one node in shank and
one
> in foot for they can be connected to other nodes.
> > I have also made an include file called Lig.any
> > Another include file called LigPar.any
> >
> > I was searching in the BodyModel_Mus3E where we do call the
Mus.any
> and MusPar.any and have found it in LefMus3E.root. any
> >
> > So, i have made two folders there next to them as follows
> >
> > // Ligaments
> > AnyFolder Lig = {
> > #include "Lig.any"
> > };
> >
> > // LigamentParameters
> > AnyFolder LigPar = {
> > AnyVar StressIndex= .StrengthRef. StrengthIndexLeg ;
> > #include "LigPar.any"
> > };
> >
> > In the include file Lig.any i have included the following
statement:
> >
> > //Calcanefibular Ligament
> > AnyViaPointLigament CalcaneoFibular = {
> > AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFi bularPar;
> > AnyRefNode &Org
> = ..Seg.Shank. CalcaneoFibularN
ode;
> THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> > AnyRefNode &Ins = ..Seg.Foot.Calcaneo FibularNode;
> > AnyDrawPLine drw = {
> > Thickness = 0.002;
> > RGB = {1,0,0};
> > };
> >
> > In the include file LigPar.any i have included teh following
> statement:
> >
> > AnyVar StrengthScaleShank
> = ...Scaling.Strength Scaling.Shank. StrengthScale;
> > AnyVar StrengthScaleThigh
> = ...Scaling.. Strength Scaling.Thigh. StrengthScale;
> > AnyVar StrengthScalePelvis
> = ...Scaling.Strength Scaling.Pelvis. StrengthScale;
> > AnyVar FiberLengthScaleSha nk
> = ...Scaling.FiberLen gthScaling. Shank..FiberLeng thScale;
> > AnyVar FiberLengthScaleThi gh
> = ...Scaling.FiberLen gthScaling.. Thigh.FiberLengt hScale;
> >
> >
> > //Ligament Parameter for CalcaneoFibular Ligament
> > AnyLigamentModelPol CalcaneoFibularPar = {
> > L0 = 0.375;
> > eps1 = 0.053;
> > F1 = .StrengthScaleShank .StressIndex 1000;
> > // a0 = 1;
> > // a1 = 1;
> > // LinRegionOnOff = On;
> > };
> >
> > Running the Model back again I am getting a silly error from a
> silly mistake i could have done:
> >
> > ERROR(SCR.PRS9) : T:\AnyScripts\ Repository. 6.1
> \BRep\Aalborg\ Leg3D\Lig. any(14) : 'CalcaneoFibularNod e' :
> Unresolved object
> >
> > As I can see, it didn't have any problem with the LigPar,any
> include file but is it having problem with the Lig.any include file.
> > I tried to swap the insertion and origin points but i am still
> getting the error on line 14 so i thought that i have mistyped
> something but they seem fine for me expect if i needed to make some
> call somewhere else.
> >
> > I do beleive that it will be difficult always to put the first
> ligament on track and it will be easier for the rest.
> >
> > Can I get some help with this error and how I should fix it ?
> >
> > Regards
> >
> >
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@ >
> > To: anyscript@yahoogrou ps.com
> > Sent: Wednesday, March 26, 2008 8:31:08 AM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > As I read your script the ligament originates on the foot and
> attach on the
> > foot, and it do not have connection to other nodes. This means
that
> it will
> > not have any effect on the model at all since there will be no
> length change
> > for any movement. I guess one of these nodes should be on the
> shank.
> >
> > About the error message, this is a bug in the system, I am very
> sorry for
> > this. We will fix this for the next release of the system, thanks
> for making
> > us aware of this. L0 is by mistake set to be a Constant, which
> means that
> > the calibration study is not allowed to calibrate it. Since you
have
> > inserted the ligament in the muscles folder it will automatically
> be part of
> > the calibration study with the muscles.
> >
> > The best way for you to fix it, is to place the ligament in
another
> folder
> > than the muscles so that it will not be calibrated and then
> calibrate it
> > manually, by adjusting the parameters like L0.
> >
> > There is a tutorial about the ligaments if you have not seen it
> > http://www.anybodyt ech.com/682. 0.html it might be helpful.
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On Behalf
> > Of Mike Arakilo
> > Sent: 25 March 2008 15:02
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi
> >
> > I understood very well what you have meant and it sounds fair
> enough though
> > i understand that the bones are for visual purposes and the nodes
> are more
> > effective.
> > I followed the procedure you have told me but i got some errors.
> >
> > for the Calcaneo fibular ligament i made the following statments
> and put
> > them in the specific file:
> >
> > In BRep/Aalborg/ Leg3D/Seg i have added the following statements
in
> the foot
> > folder:
> >
> > // Drawing of the ORIGIN point of the calcaneofibular ligament on
> the
> > calcaneous
> > AnyRefNode CalcaneoFibularOrig in = {
> > sRel = .Scale({0.012, 0.075, ....Sign0.022} );
> > AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> > };
> > // Drawing the INSERTION point of the calcaneofibular ligament
on
> the
> > Lateral Maleolous
> > AnyRefNode CalcaneofubularInse rtion = {
> > sRel = .Scale({0.065, 0..053, ...Sign
0.025} );
> > AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB =
{0,
> 0, 0};};
> > };
> >
> > In BRep/Aalborg/ Leg3D/Mus i have added the following statements:
> >
> > //Calcanefibular Ligament
> > AnyViaPointLigament CalcaneoFibular = {
> > AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> > AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> > //AnyRefNode &Via = .Arm.ViaNode;
> > AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> > AnyDrawPLine drw = {
> > Thickness = 0.05;
> > RGB = {1,0,0};
> > };
> > };
> >
> > In BRep/Aalborg/ Leg3D/MusPar i have added the following
statments
> >
> > // Ligament Parameter for CalcaneoFibular Ligament
> > AnyLigamentModelPol CalcaneoFibularPar = {
> > L0 = 0.375;
> > eps1 = 0..053;
> > F1 = .StrengthScaleShank .StressIndex 1000;
> > // a0 = 1;
> > // a1 = 1;
> > // LinRegionOnOff = On;
> > };
> >
> > The ligament parameters are set randomly just for I can test the
> code. But i
> > got a strange drawing of that ligament with some warmings.
> > I got the following warning during building the model.
> >
> > Configuring model...
> > WARNING(OBJ. DES1) :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any(
> 51) :
> > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> initialization of
> > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> y1' :
> > Dependency (Right-hand side or internal dependency) has earlier
> evaluation
> > moment than this AnyVarRef object, which is not allowed for
> AnyVarRef
> > initialization.
> > Location of 'L0' :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
21)
> > WARNING(OBJ. DES1) :
> > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1... any
> (51) :
> > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> initialization of
> > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> y1' :
> > Dependency (Right-hand side or internal dependency) has earlier
> evaluation
> > moment than this AnyVarRef object, which is not allowed for
> AnyVarRef
> > initialization.
> > Location of 'L0' :
> > T:\AnyScripts\ Repository.. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
21)
> >
> > I beleive they are the same warming but for right and left.
> >
> > and then i got a strange ligament model so big and round all the
> ankle
> > joint.. There is certainly an error in it.
> >
> > I have run muscle calibration and Inverse Dynamics and got a
folder
> for this
> > ligament with postion velocity and acceleration without any
Forces.
> >
> > What can I do to enhance this model for i can add further
ligaments
> at a
> > later stage?
> >
> > I have tried to put a muscle model on the calcaneofibular
ligament
> using
> > AnyMuscleModel3E and AnyViaPointMuscle and it worked without
> warmings and
> > gave me all the forces and muscle activity.
> >
> > Can i get further help in this ?
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Tuesday, March 25, 2008 11:09:25 AM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > The Leg3D model of the repository which the Gait3D model is
using,
> do not
> > include the Fibula bone, so I am little confused, but maybe you
> thought that
> > the Tibia and Fibula bone geometry file was somehow merged in
this
> model.
> >
> > I have double checked and the Tibia bone looks ok in the Gait3D
> model.
> >
> > In order to add the Calcaneo fibular ligament you will need to
add
> a new
> > node on Tibia for this at the Malleolus lateralis. This node will
> be placed
> > in free air since the Fibula is not there.
> >
> > I hope it made things clearer, otherwise please write again
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On
> > Behalf
> > Of Mike Arakilo
> > Sent: 20 March 2008 14:50
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi again
> >
> > I was trying to follow the procedure on adding some ligaments to
> the model
> > in Gait3D and i have noticed a mistake in the model itself.
> > I was trying to add calcaneofibular ligament as a beginning of
the
> process,
> > working on the right leg as usual i noticed that there is mistake
> with the
> > model on the fibula.
> > The bones are reverse side i.e fibula on the right leg should be
on
> the
> > right and pointing outwards the body whereas in this model it is
on
> the left
> > and pointing inside.
> > I dont know the consequences of all the nodes present for example
> the
> > lateral malleolus is strictly affected by the fibula. Is there
any
> solution
> > for correcting the model ?
> >
> > Sorry for any inconvenience ...
> > Thanks for your reply
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Tuesday, March 18, 2008 12:12:21 PM
> > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike
> >
> > There are in principle no units definition in AnyBody, the user
has
> to make
> > sure that the units provided in the models fits with each other.
> >
> > That said all models in the repository are based on SI units so
> geometry are
> > in meters, forces in newtons, moments in newtons meters etc, I
> would not
> > recommend to use any other units.
> >
> > The .Scale which is put around all srel values makes it possible
to
> scale
> > these nodes. These nodes can be scaled in different ways,
depending
> on the
> > scaling law provided in the main file. Please take a look in the
> > Gait3D.main. any file to see an example on this. If you choose the
> > ScalingStandard. any file it will not scale the model.
> >
> > Best regards
> > Søren, AnyBody Support
> >
> > -----Original Message-----
> > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> ps.com] On
> > Behalf
> > Of Mike Arakilo
> > Sent: 18 March 2008 12:39
> > To: anyscript@yahoogrou ps.com
> > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Sylvain
> >
> > Sorry for missing a part in my previous email.
> >
> > I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
> >
> > Why we are making .Scale for the coordinates ? Are they the real
> ones ?
> >
> > Thanks for your reply
> >
> > Regards
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@anybodytec h .com>
> > To: anyscript@yahoogrou ps.com
> > Sent: Friday, March 14, 2008 8:58:30 AM
> > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike,
> >
> > To add muscles and ligaments you first need to define the origin
> and
> > insertion (optionally via points) of each muscle. This must be
done
> > by adding AnyRefNode in the corresponding segment folder, foot
and
> > shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add
the
> > muscles in the files …/Leg3D/MusWithNames .
> >
> > Concerning the coordinate system: there is a global reference
frame
> > but then each segment has is own local frame. You can visualize
> such
> > frame by adding an AnyDrawRefFrame in the segment folder. The
node
> of
> > a segment are defined in the local frame of the segment, so you
> have
> > to enter the origin and insertion point coordinates according to
> > local frame of the segment they belong.
> >
> > And to visualize the reaction forces on a joint just go in the
> folder
> > you already found (..../Jnt/Ankle) after running the simulation.
> You
> > will find here a subfolder called Reaction, enter and click Pos,
> you
> > will now see the reaction forces in the joint.
> >
> > Best regards,
> > Sylvain, AnyBody Support..
> >
> > --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .> wrote:
> > >
> > > Hi,
> > >
> > > Following the previous messages about foot model i decided to
try
> > the
> > > one segment model in anybody and see if i can get data i need..
> > > I investigated the Gait3D model in anybody and understood very
> well
> > > the code for it but i have some more questions on it.
> > >
> > > I want to add muscles and ligaments around the ankle and wanted
> to
> > ask
> > > you how can I do it ? and in which file ?
> > > What I didn't understand too, is how we are putting the x y z
> > > coordinates in modeling. I know we are defining a global
reference
> > > with coordinates { 0, 0, 0 } but i m not able to know how i
define
> > > exactly the muscles in that frame myself.
> > >
> > > One other thing, i have read that I can see the ankle joint
> forces.
> > I
> > > have found the folder Ankle joint when i m running the
simulation
> > but
> > > how can i see the forces? because inside this folder there is
> > > positions velocities and acceleration. Is there way to
> investigate
> > the
> > > forces in the ankle joint itself ?
> > >
> > > Thanks
> > >
> > > Mike
> > >
> >
> > ..,._
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[Non-text portions of this message have been removed]

Hi,

This is very confusing, I have tried the files you uploaded and they
are working perfectly! But there are still some possible problem I'm
thinking in.
Do you have more than one Seg file you are playing around with? In
that case make sure you are including the good one. Load your model
without the ligament, open you Seg file and verify that at the top of
the window after the file name you can see "...\Seg.any-Loaded". If
the window says "Not Loaded" then you are simply not including the
file, modify the code to include it.
Once that is checked, find in the model three the Seg folder and the
CalcaneoFibularNode in the foot and shank. Use this to insert the
node name directly from the three in the Lig file (Org and Ins), this
way you will have the full path and there are no mistakes possible.

Please notice that when you want to send a file you must upload it in
the file section, files in attachment with the message are removed
automatically and we don't receive them.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogroups.com, Mike Arakilo <marakilo@...> wrote:
>
> Hi,
>
> I attached the files with the email and seems you didn't get them.
> I am attaching now the files with this email and in case you will
not see them, i have created a folder in the files section in the
anyscpit group.
> The folder name is Mike Arakilo Files and there are 4 files inside.
>
> Let me know
>
> Thanks
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@...>
> To: anyscript@...
> Sent: Friday, March 28, 2008 11:13:05 AM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi,
>
> Did you uploaded the files? I cannot find them. Please tell me the
> location where you upload them.
>
> Best regards,
> Sylvain, AnyBody Support.
>
> --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ .> wrote:
> >
> > Hi
> >
> > I have tried everything I can for I can find the mistake but it
> doesn't seems to me path mistake becuase they are totally right.
> > Seg, Mus, Lig, LigPar and LegMus3E are in the same folder.
> > I am created a folder in LegMus3E named Lig and another folder
> LigPar related to the include file Lig and LigPar.
> >
> > This is how i did to solve find the mistake.
> >
> > As a beginning i commented to folders Lig and LigPar in LegMus3E,
> so I can run the model using default and initial settings.
> > The Results was great and the model ran.
> >
> > Second, i enabled the folders in LegMus3E and ran the model
again.
> > The Result was the same error.
> >
> > I have chosen another node point already defined in the initial
> code in seg which is the MaleolousLateral and also it gave me the
> same error pointing on the MaleolousLateral ..
> > I have chosen another node point already defined in the initial
> code inseg which is the HeelJoint and also it gave me the same
> errorpointing on the HeelJoint .
> >
> > I have copied the the Solus Muscle from the MusFile and put it in
> Lig, and here also i got the same error pointing on the SolusNode
> >
> > I have downloaded the repository again and replaced the Seg.any
> include file with mine and without making any change i picked up
> again the MaleolousLateral node and put it in the lig folder and
> unfortunately i got the same error.
> >
> > The two points before seg should be right the path Seg.Shank. or
> Seg.Foot is also right
> >
> > The names are copy pasted.
> >
> > I have included the following files
> >
> > Seg
> > Lig
> > LigPar
> > LegMus3E.root
> >
> > Hope we can find this error ...
> >
> > Regards
> >
> >
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@ >
> > To: anyscript@yahoogrou ps.com
> > Sent: Thursday, March 27, 2008 12:42:24 PM
> > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike,
> >
> > That kind of error is usually due to some misspelling in the
path.
> I
> > don't see any mistake in the code, but the problem can come from
> > somewhere else, the segment folder for example. Make sure the
node
> is
> > well defined in the shank folder and in the foot folder (a
spelling
> > mistake can be there maybe). The 2 points before Seg when you
> > write "AnyRefNode &Org = ..Seg.Shank.. CalcaneoFibularN ode;"
should
> be
> > ok but make sure you didn't add a folder somewhere that would
> require
> > more of these points.
> >
> > These are the classical mistakes I'm thinking in. I cannot see
what
> > is the exact mistake without the rest of the code. Try to check
> those
> > ideas, it should resolve it.
> >
> > Best regards,
> > Sylvain, AnyBody Support.
> >
> > --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ .>
wrote:
> > >
> > > Hi
> > >
> > > I have followed your advice and have put one node in shank and
> one
> > in foot for they can be connected to other nodes.
> > > I have also made an include file called Lig.any
> > > Another include file called LigPar.any
> > >
> > > I was searching in the BodyModel_Mus3E where we do call the
> Mus.any
> > and MusPar.any and have found it in LefMus3E.root. any
> > >
> > > So, i have made two folders there next to them as follows
> > >
> > > // Ligaments
> > > AnyFolder Lig = {
> > > #include "Lig.any"
> > > };
> > >
> > > // LigamentParameters
> > > AnyFolder LigPar = {
> > > AnyVar StressIndex= .StrengthRef. StrengthIndexLeg ;
> > > #include "LigPar.any"
> > > };
> > >
> > > In the include file Lig.any i have included the following
> statement:
> > >
> > > //Calcanefibular Ligament
> > > AnyViaPointLigament CalcaneoFibular = {
> > > AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFi bularPar;
> > > AnyRefNode &Org
> > = ..Seg.Shank. CalcaneoFibularN
> ode;
> > THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> > > AnyRefNode &Ins = ..Seg.Foot.Calcaneo FibularNode;
> > > AnyDrawPLine drw = {
> > > Thickness = 0.002;
> > > RGB = {1,0,0};
> > > };
> > >
> > > In the include file LigPar.any i have included teh following
> > statement:
> > >
> > > AnyVar StrengthScaleShank
> > = ...Scaling.Strength Scaling.Shank. StrengthScale;
> > > AnyVar StrengthScaleThigh
> > = ...Scaling.. Strength Scaling.Thigh. StrengthScale;
> > > AnyVar StrengthScalePelvis
> > = ...Scaling.Strength Scaling.Pelvis. StrengthScale;
> > > AnyVar FiberLengthScaleSha nk
> > = ...Scaling.FiberLen gthScaling. Shank..FiberLeng thScale;
> > > AnyVar FiberLengthScaleThi gh
> > = ...Scaling.FiberLen gthScaling.. Thigh.FiberLengt hScale;
> > >
> > >
> > > //Ligament Parameter for CalcaneoFibular Ligament
> > > AnyLigamentModelPol CalcaneoFibularPar = {
> > > L0 = 0.375;
> > > eps1 = 0.053;
> > > F1 = .StrengthScaleShank .StressIndex 1000;
> > > // a0 = 1;
> > > // a1 = 1;
> > > // LinRegionOnOff = On;
> > > };
> > >
> > > Running the Model back again I am getting a silly error from a
> > silly mistake i could have done:
> > >
> > > ERROR(SCR.PRS9) : T:\AnyScripts\ Repository. 6.1
> > \BRep\Aalborg\ Leg3D\Lig. any(14) : 'CalcaneoFibularNod e' :
> > Unresolved object
> > >
> > > As I can see, it didn't have any problem with the LigPar,any
> > include file but is it having problem with the Lig.any include
file.
> > > I tried to swap the insertion and origin points but i am still
> > getting the error on line 14 so i thought that i have mistyped
> > something but they seem fine for me expect if i needed to make
some
> > call somewhere else.
> > >
> > > I do beleive that it will be difficult always to put the first
> > ligament on track and it will be easier for the rest.
> > >
> > > Can I get some help with this error and how I should fix it ?
> > >
> > > Regards
> > >
> > >
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@ >
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Wednesday, March 26, 2008 8:31:08 AM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > As I read your script the ligament originates on the foot and
> > attach on the
> > > foot, and it do not have connection to other nodes. This means
> that
> > it will
> > > not have any effect on the model at all since there will be no
> > length change
> > > for any movement. I guess one of these nodes should be on the
> > shank.
> > >
> > > About the error message, this is a bug in the system, I am very
> > sorry for
> > > this. We will fix this for the next release of the system,
thanks
> > for making
> > > us aware of this. L0 is by mistake set to be a Constant, which
> > means that
> > > the calibration study is not allowed to calibrate it. Since you
> have
> > > inserted the ligament in the muscles folder it will
automatically
> > be part of
> > > the calibration study with the muscles.
> > >
> > > The best way for you to fix it, is to place the ligament in
> another
> > folder
> > > than the muscles so that it will not be calibrated and then
> > calibrate it
> > > manually, by adjusting the parameters like L0.
> > >
> > > There is a tutorial about the ligaments if you have not seen it
> > > http://www.anybodyt ech.com/682. 0.html it might be helpful.
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On Behalf
> > > Of Mike Arakilo
> > > Sent: 25 March 2008 15:02
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi
> > >
> > > I understood very well what you have meant and it sounds fair
> > enough though
> > > i understand that the bones are for visual purposes and the
nodes
> > are more
> > > effective.
> > > I followed the procedure you have told me but i got some errors.
> > >
> > > for the Calcaneo fibular ligament i made the following
statments
> > and put
> > > them in the specific file:
> > >
> > > In BRep/Aalborg/ Leg3D/Seg i have added the following
statements
> in
> > the foot
> > > folder:
> > >
> > > // Drawing of the ORIGIN point of the calcaneofibular ligament
on
> > the
> > > calcaneous
> > > AnyRefNode CalcaneoFibularOrig in = {
> > > sRel = .Scale({0.012, 0.075, ....Sign0.022} );
> > > AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> > > };
> > > // Drawing the INSERTION point of the calcaneofibular
ligament
> on
> > the
> > > Lateral Maleolous
> > > AnyRefNode CalcaneofubularInse rtion = {
> > > sRel = .Scale({0.065, 0..053, ...Sign
0.025} );
> > > AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB =
> {0,
> > 0, 0};};
> > > };
> > >
> > > In BRep/Aalborg/ Leg3D/Mus i have added the following
statements:
> > >
> > > //Calcanefibular Ligament
> > > AnyViaPointLigament CalcaneoFibular = {
> > > AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> > > AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> > > //AnyRefNode &Via = .Arm.ViaNode;
> > > AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> > > AnyDrawPLine drw = {
> > > Thickness = 0.05;
> > > RGB = {1,0,0};
> > > };
> > > };
> > >
> > > In BRep/Aalborg/ Leg3D/MusPar i have added the following
> statments
> > >
> > > // Ligament Parameter for CalcaneoFibular Ligament
> > > AnyLigamentModelPol CalcaneoFibularPar = {
> > > L0 = 0.375;
> > > eps1 = 0..053;
> > > F1 = .StrengthScaleShank .StressIndex 1000;
> > > // a0 = 1;
> > > // a1 = 1;
> > > // LinRegionOnOff = On;
> > > };
> > >
> > > The ligament parameters are set randomly just for I can test
the
> > code. But i
> > > got a strange drawing of that ligament with some warmings.
> > > I got the following warning during building the model.
> > >
> > > Configuring model...
> > > WARNING(OBJ. DES1) :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any
(
> > 51) :
> > > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> > initialization of
> > > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> > y1' :
> > > Dependency (Right-hand side or internal dependency) has
earlier
> > evaluation
> > > moment than this AnyVarRef object, which is not allowed for
> > AnyVarRef
> > > initialization.
> > > Location of 'L0' :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
> 21)
> > > WARNING(OBJ. DES1) :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1...
any
> > (51) :
> > > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> > initialization of
> > > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> > y1' :
> > > Dependency (Right-hand side or internal dependency) has
earlier
> > evaluation
> > > moment than this AnyVarRef object, which is not allowed for
> > AnyVarRef
> > > initialization.
> > > Location of 'L0' :
> > > T:\AnyScripts\ Repository.. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any
(
> 21)
> > >
> > > I beleive they are the same warming but for right and left.
> > >
> > > and then i got a strange ligament model so big and round all
the
> > ankle
> > > joint.. There is certainly an error in it.
> > >
> > > I have run muscle calibration and Inverse Dynamics and got a
> folder
> > for this
> > > ligament with postion velocity and acceleration without any
> Forces.
> > >
> > > What can I do to enhance this model for i can add further
> ligaments
> > at a
> > > later stage?
> > >
> > > I have tried to put a muscle model on the calcaneofibular
> ligament
> > using
> > > AnyMuscleModel3E and AnyViaPointMuscle and it worked without
> > warmings and
> > > gave me all the forces and muscle activity.
> > >
> > > Can i get further help in this ?
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Tuesday, March 25, 2008 11:09:25 AM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > The Leg3D model of the repository which the Gait3D model is
> using,
> > do not
> > > include the Fibula bone, so I am little confused, but maybe you
> > thought that
> > > the Tibia and Fibula bone geometry file was somehow merged in
> this
> > model.
> > >
> > > I have double checked and the Tibia bone looks ok in the Gait3D
> > model.
> > >
> > > In order to add the Calcaneo fibular ligament you will need to
> add
> > a new
> > > node on Tibia for this at the Malleolus lateralis. This node
will
> > be placed
> > > in free air since the Fibula is not there.
> > >
> > > I hope it made things clearer, otherwise please write again
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On
> > > Behalf
> > > Of Mike Arakilo
> > > Sent: 20 March 2008 14:50
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi again
> > >
> > > I was trying to follow the procedure on adding some ligaments
to
> > the model
> > > in Gait3D and i have noticed a mistake in the model itself.
> > > I was trying to add calcaneofibular ligament as a beginning of
> the
> > process,
> > > working on the right leg as usual i noticed that there is
mistake
> > with the
> > > model on the fibula.
> > > The bones are reverse side i.e fibula on the right leg should
be
> on
> > the
> > > right and pointing outwards the body whereas in this model it
is
> on
> > the left
> > > and pointing inside.
> > > I dont know the consequences of all the nodes present for
example
> > the
> > > lateral malleolus is strictly affected by the fibula. Is there
> any
> > solution
> > > for correcting the model ?
> > >
> > > Sorry for any inconvenience ...
> > > Thanks for your reply
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Tuesday, March 18, 2008 12:12:21 PM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > There are in principle no units definition in AnyBody, the user
> has
> > to make
> > > sure that the units provided in the models fits with each
other.
> > >
> > > That said all models in the repository are based on SI units so
> > geometry are
> > > in meters, forces in newtons, moments in newtons meters etc, I
> > would not
> > > recommend to use any other units.
> > >
> > > The .Scale which is put around all srel values makes it
possible
> to
> > scale
> > > these nodes. These nodes can be scaled in different ways,
> depending
> > on the
> > > scaling law provided in the main file. Please take a look in the
> > > Gait3D.main. any file to see an example on this. If you choose
the
> > > ScalingStandard. any file it will not scale the model.
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On
> > > Behalf
> > > Of Mike Arakilo
> > > Sent: 18 March 2008 12:39
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Sylvain
> > >
> > > Sorry for missing a part in my previous email.
> > >
> > > I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
> > >
> > > Why we are making .Scale for the coordinates ? Are they the
real
> > ones ?
> > >
> > > Thanks for your reply
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Friday, March 14, 2008 8:58:30 AM
> > > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike,
> > >
> > > To add muscles and ligaments you first need to define the
origin
> > and
> > > insertion (optionally via points) of each muscle. This must be
> done
> > > by adding AnyRefNode in the corresponding segment folder, foot
> and
> > > shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add
> the
> > > muscles in the files …/Leg3D/MusWithNames .
> > >
> > > Concerning the coordinate system: there is a global reference
> frame
> > > but then each segment has is own local frame. You can visualize
> > such
> > > frame by adding an AnyDrawRefFrame in the segment folder. The
> node
> > of
> > > a segment are defined in the local frame of the segment, so you
> > have
> > > to enter the origin and insertion point coordinates according
to
> > > local frame of the segment they belong.
> > >
> > > And to visualize the reaction forces on a joint just go in the
> > folder
> > > you already found (..../Jnt/Ankle) after running the
simulation.
> > You
> > > will find here a subfolder called Reaction, enter and click
Pos,
> > you
> > > will now see the reaction forces in the joint.
> > >
> > > Best regards,
> > > Sylvain, AnyBody Support..
> > >
> > > --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .>
wrote:
> > > >
> > > > Hi,
> > > >
> > > > Following the previous messages about foot model i decided to
> try
> > > the
> > > > one segment model in anybody and see if i can get data i
need..
> > > > I investigated the Gait3D model in anybody and understood
very
> > well
> > > > the code for it but i have some more questions on it.
> > > >
> > > > I want to add muscles and ligaments around the ankle and
wanted
> > to
> > > ask
> > > > you how can I do it ? and in which file ?
> > > > What I didn't understand too, is how we are putting the x y z
> > > > coordinates in modeling. I know we are defining a global
> reference
> > > > with coordinates { 0, 0, 0 } but i m not able to know how i
> define
> > > > exactly the muscles in that frame myself.
> > > >
> > > > One other thing, i have read that I can see the ankle joint
> > forces.
> > > I
> > > > have found the folder Ankle joint when i m running the
> simulation
> > > but
> > > > how can i see the forces? because inside this folder there is
> > > > positions velocities and acceleration. Is there way to
> > investigate
> > > the
> > > > forces in the ankle joint itself ?
> > > >
> > > > Thanks
> > > >
> > > > Mike
> > > >
> > >
> > > ..,._
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> > > font-weight: bold;margin- top:10px; }
> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
> > >
> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
> > 8px;}
> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
color:#333;
> > > text-transform
> > > :uppercase;}
> > > #ygrp-vital ul{
> > > padding:0;margin: 2px 0;}
> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > > }
> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> > align:right;
> > > paddin
> > > g-right:.5em; }
> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
> > >
> > > #ygrp-sponsor #hd{
> > > color:#999;font- size:77%; }
> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
> > > padding:0 0 0 8px;margin:0; }
> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > > #ygrp-sponsor .ad{
> > > padding:8px 0;}
> > > #ygrp-sponsor .ad #hd1{
> > > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
> > 100%;line-
> > > height:
> > > 122%;}
> > > #ygrp-sponsor .ad a{
> > > text-decoration: none;}
> > > #ygrp-sponsor .ad a:hover{
> > > text-decoration: underline; }
> > > #ygrp-sponsor .ad p{
> > > margin:0;}
> > > o{font-size: 0;}
> > > .MsoNormal{
> > > margin:0 0 0 0;}
> > > #ygrp-text tt{
> > > font-size:120% ;}
> > > blockquote{margin: 0 0 0 4px;}
> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > ________
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > > ------------ --------- --------- ------
> > >
> > > Users of the AnyBody Modeling System help each other create
> > biomechanical
> > > models in the AnyScript language.Yahoo! Groups Links
> > >
> > >
> > > <!--
> > >
> > > #ygrp-mkp{
> > > border:1px solid #d8d8d8;font- family:Arial; margin:14px
> > 0px;padding: 0px
> > > 14px;}
> > > #ygrp-mkp hr{
> > > border:1px solid #d8d8d8;}
> > > #ygrp-mkp #hd{
> > > color:#628c2a; font-size: 85%;font- weight:bold; line-height:
> > 122%;margin: 10px
> > > 0px;}
> > > #ygrp-mkp #ads{
> > > margin-bottom: 10px;}
> > > #ygrp-mkp .ad{
> > > padding:0 0;}
> > > #ygrp-mkp .ad a{
> > > color:#0000ff; text-decoration: none;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-sponsor #ygrp-lc{
> > > font-family: Arial;}
> > > #ygrp-sponsor #ygrp-lc #hd{
> > > margin:10px 0px;font-weight: bold;font- size:78%; line-height:
> > 122%;}
> > > #ygrp-sponsor #ygrp-lc .ad{
> > > margin-bottom: 10px;padding: 0 0;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
> > clean,
> > > sans-serif;}
> > > #ygrp-mlmsg table {font-size:inherit; font:100% ;}
> > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica,
> > clean,
> > > sans-serif;}
> > > #ygrp-mlmsg pre, code {font:115% monospace;}
> > > #ygrp-mlmsg * {line-height: 1.22em;}
> > > #ygrp-text{
> > > font-family: Georgia;
> > > }
> > > #ygrp-text p{
> > > margin:0 0 1em 0;}
> > > #ygrp-tpmsgs{
> > > font-family: Arial;
> > > clear:both;}
> > > #ygrp-vitnav{
> > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin:
0;}
> > > #ygrp-vitnav a{
> > > padding:0 1px;}
> > > #ygrp-actbar{
> > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text-
> > align:right; }
> > > #ygrp-actbar .left{
> > > float:left;white- space:nowrap; }
> > > .bld{font-weight: bold;}
> > > #ygrp-grft{
> > > font-family: Verdana;font- size:77%; padding:15px 0;}
> > > #ygrp-ft{
> > > font-family: verdana;font- size:77%; border-top: 1px solid #666;
> > > padding:5px 0;
> > > }
> > > #ygrp-mlmsg #logo{
> > > padding-bottom: 10px;}
> > >
> > > #ygrp-reco {
> > > margin-bottom: 20px;padding: 0px;}
> > > #ygrp-reco #reco-head {
> > > font-weight: bold;color: #ff7900;}
> > >
> > > #reco-grpname{
> > > font-weight: bold;margin- top:10px; }
> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
> > >
> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
> > 8px;}
> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
> color:#333;
> > text-transform
> > > :uppercase;}
> > > #ygrp-vital ul{
> > > padding:0;margin: 2px 0;}
> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > > }
> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> > align:right; paddin
> > > g-right:.5em; }
> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
> > >
> > > #ygrp-sponsor #hd{
> > > color:#999;font- size:77%; }
> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
> > > padding:0 0 0 8px;margin:0; }
> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > > #ygrp-sponsor .ad{
> > > padding:8px 0;}
> > > #ygrp-sponsor .ad #hd1{
> > > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
> > 100%;line- height:
> > > 122%;}
> > > #ygrp-sponsor .ad a{
> > > text-decoration: none;}
> > > #ygrp-sponsor .ad a:hover{
> > > text-decoration: underline; }
> > > #ygrp-sponsor .ad p{
> > > margin:0;}
> > > o{font-size: 0;}
> > > .MsoNormal{
> > > margin:0 0 0 0;}
> > > #ygrp-text tt{
> > > font-size:120% ;}
> > > blockquote{margin: 0 0 0 4px;}
> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > ________
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > > ------------ --------- --------- ------
> > >
> > > Users of the AnyBody Modeling System help each other create
> > biomechanical
> > > models in the AnyScript language.Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > > <!--
> > >
> > > #ygrp-mkp{
> > > border:1px solid #d8d8d8;font- family:Arial; margin:14px
> > 0px;padding: 0px 14px;}
> > > #ygrp-mkp hr{
> > > border:1px solid #d8d8d8;}
> > > #ygrp-mkp #hd{
> > > color:#628c2a; font-size: 85%;font- weight:bold; line-
> > height:122%; margin:10px 0px;}
> > > #ygrp-mkp #ads{
> > > margin-bottom: 10px;}
> > > #ygrp-mkp .ad{
> > > padding:0 0;}
> > > #ygrp-mkp .ad a{
> > > color:#0000ff; text-decoration: none;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-sponsor #ygrp-lc{
> > > font-family: Arial;}
> > > #ygrp-sponsor #ygrp-lc #hd{
> > > margin:10px 0px;font-weight: bold;font- size:78%; line-height:
> 122%;}
> > > #ygrp-sponsor #ygrp-lc .ad{
> > > margin-bottom: 10px;padding: 0 0;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
> > clean, sans-serif;}
> > > #ygrp-mlmsg table {font-size:inherit; font:100% ;}
> > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica,
> > clean, sans-serif;}
> > > #ygrp-mlmsg pre, code {font:115% monospace;}
> > > #ygrp-mlmsg * {line-height: 1.22em;}
> > > #ygrp-text{
> > > font-family: Georgia;
> > > }
> > > #ygrp-text p{
> > > margin:0 0 1em 0;}
> > > #ygrp-tpmsgs{
> > > font-family: Arial;
> > > clear:both;}
> > > #ygrp-vitnav{
> > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin:
0;}
> > > #ygrp-vitnav a{
> > > padding:0 1px;}
> > > #ygrp-actbar{
> > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text-
> > align:right; }
> > > #ygrp-actbar .left{
> > > float:left;white- space:nowrap; }
> > > .bld{font-weight: bold;}
> > > #ygrp-grft{
> > > font-family: Verdana;font- size:77%; padding:15px 0;}
> > > #ygrp-ft{
> > > font-family: verdana;font- size:77%; border-top: 1px solid #666;
> > > padding:5px 0;
> > > }
> > > #ygrp-mlmsg #logo{
> > > padding-bottom: 10px;}
> > >
> > > #ygrp-reco {
> > > margin-bottom: 20px;padding: 0px;}
> > > #ygrp-reco #reco-head {
> > > font-weight: bold;color: #ff7900;}
> > >
> > > #reco-grpname{
> > > font-weight: bold;margin- top:10px; }
> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
> > >
> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
> 8px;}
> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
> color:#333; text-
> > transform:uppercase ;}
> > > #ygrp-vital ul{
> > > padding:0;margin: 2px 0;}
> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > > }
> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> > align:right; padding-right: .5em;}
> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
> > >
> > > #ygrp-sponsor #hd{
> > > color:#999;font- size:77%; }
> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
> > > padding:0 0 0 8px;margin:0; }
> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > > #ygrp-sponsor .ad{
> > > padding:8px 0;}
> > > #ygrp-sponsor .ad #hd1{
> > > font-family: Arial;font- weight:bold; color:#628c2a; font-
> > size:100%;line- height:122% ;}
> > > #ygrp-sponsor .ad a{
> > > text-decoration: none;}
> > > #ygrp-sponsor .ad a:hover{
> > > text-decoration: underline; }
> > > #ygrp-sponsor .ad p{
> > > margin:0;}
> > > o{font-size: 0;}
> > > .MsoNormal{
> > > margin:0 0 0 0;}
> > > #ygrp-text tt{
> > > font-size:120% ;}
> > > blockquote{margin: 0 0 0 4px;}
> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > ____________ _________ _________ _________ _________ _________ _
> > ____________ __
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
> >
> >
> >
> > <!--
> >
> > #ygrp-mkp{
> > border:1px solid #d8d8d8;font- family:Arial; margin:14px
> 0px;padding: 0px 14px;}
> > #ygrp-mkp hr{
> > border:1px solid #d8d8d8;}
> > #ygrp-mkp #hd{
> > color:#628c2a; font-size: 85%;font- weight:bold; line-
> height:122%; margin:10px 0px;}
> > #ygrp-mkp #ads{
> > margin-bottom: 10px;}
> > #ygrp-mkp .ad{
> > padding:0 0;}
> > #ygrp-mkp .ad a{
> > color:#0000ff; text-decoration: none;}
> > -->
> >
> > <!--
> >
> > #ygrp-sponsor #ygrp-lc{
> > font-family: Arial;}
> > #ygrp-sponsor #ygrp-lc #hd{
> > margin:10px 0px;font-weight: bold;font- size:78%; line-height:
122%;}
> > #ygrp-sponsor #ygrp-lc .ad{
> > margin-bottom: 10px;padding: 0 0;}
> > -->
> >
> > <!--
> >
> > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
> clean, sans-serif;}
> > #ygrp-mlmsg table {font-size:inherit; font:100% ;}
> > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica,
> clean, sans-serif;}
> > #ygrp-mlmsg pre, code {font:115% monospace;}
> > #ygrp-mlmsg * {line-height: 1.22em;}
> > #ygrp-text{
> > font-family: Georgia;
> > }
> > #ygrp-text p{
> > margin:0 0 1em 0;}
> > #ygrp-tpmsgs{
> > font-family: Arial;
> > clear:both;}
> > #ygrp-vitnav{
> > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;}
> > #ygrp-vitnav a{
> > padding:0 1px;}
> > #ygrp-actbar{
> > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text-
> align:right; }
> > #ygrp-actbar .left{
> > float:left;white- space:nowrap; }
> > .bld{font-weight: bold;}
> > #ygrp-grft{
> > font-family: Verdana;font- size:77%; padding:15px 0;}
> > #ygrp-ft{
> > font-family: verdana;font- size:77%; border-top: 1px solid #666;
> > padding:5px 0;
> > }
> > #ygrp-mlmsg #logo{
> > padding-bottom: 10px;}
> >
> > #ygrp-reco {
> > margin-bottom: 20px;padding: 0px;}
> > #ygrp-reco #reco-head {
> > font-weight: bold;color: #ff7900;}
> >
> > #reco-grpname{
> > font-weight: bold;margin- top:10px; }
> > #reco-category{
> > font-size:77% ;}
> > #reco-desc{
> > font-size:77% ;}
> >
> > #ygrp-vital{
> > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px
8px;}
> > #ygrp-vital #vithd{
> > font-size:77% ;font-family: Verdana;font- weight:bold;
color:#333; text-
> transform:uppercase ;}
> > #ygrp-vital ul{
> > padding:0;margin: 2px 0;}
> > #ygrp-vital ul li{
> > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > }
> > #ygrp-vital ul li .ct{
> > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> align:right; padding-right: ..5em;}
> > #ygrp-vital ul li .cat{
> > font-weight: bold;}
> > #ygrp-vital a{
> > text-decoration: none;}
> >
> > #ygrp-vital a:hover{
> > text-decoration: underline; }
> >
> > #ygrp-sponsor #hd{
> > color:#999;font- size:77%; }
> > #ygrp-sponsor #ov{
> > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;}
> > #ygrp-sponsor #ov ul{
> > padding:0 0 0 8px;margin:0; }
> > #ygrp-sponsor #ov li{
> > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > #ygrp-sponsor #ov li a{
> > text-decoration: none;font- size:130% ;}
> > #ygrp-sponsor #nc{
> > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > #ygrp-sponsor .ad{
> > padding:8px 0;}
> > #ygrp-sponsor .ad #hd1{
> > font-family: Arial;font- weight:bold; color:#628c2a; font-
> size:100%;line- height:122% ;}
> > #ygrp-sponsor .ad a{
> > text-decoration: none;}
> > #ygrp-sponsor .ad a:hover{
> > text-decoration: underline; }
> > #ygrp-sponsor .ad p{
> > margin:0;}
> > o{font-size: 0;}
> > .MsoNormal{
> > margin:0 0 0 0;}
> > #ygrp-text tt{
> > font-size:120% ;}
> > blockquote{margin: 0 0 0 4px;}
> > .replbq{margin: 4;}
> > -->
> >
> >
> >
> >
> >
> >
> >
> ____________ _________ _________ _________ _________ _________ _
> ____________ __
> > Never miss a thing.. Make Yahoo your home page.
> > http://www.yahoo. com/r/hs
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> <!--
>
> #ygrp-mkp{
> border:1px solid #d8d8d8;font-family:Arial;margin:14px
0px;padding:0px 14px;}
> #ygrp-mkp hr{
> border:1px solid #d8d8d8;}
> #ygrp-mkp #hd{
> color:#628c2a;font-size:85%;font-weight:bold;line-
height:122%;margin:10px 0px;}
> #ygrp-mkp #ads{
> margin-bottom:10px;}
> #ygrp-mkp .ad{
> padding:0 0;}
> #ygrp-mkp .ad a{
> color:#0000ff;text-decoration:none;}
> -->
>
> <!--
>
> #ygrp-sponsor #ygrp-lc{
> font-family:Arial;}
> #ygrp-sponsor #ygrp-lc #hd{
> margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;}
> #ygrp-sponsor #ygrp-lc .ad{
> margin-bottom:10px;padding:0 0;}
> -->
>
> <!--
>
> #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica,
clean, sans-serif;}
> #ygrp-mlmsg table {font-size:inherit;font:100%;}
> #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica,
clean, sans-serif;}
> #ygrp-mlmsg pre, code {font:115% monospace;}
> #ygrp-mlmsg * {line-height:1.22em;}
> #ygrp-text{
> font-family:Georgia;
> }
> #ygrp-text p{
> margin:0 0 1em 0;}
> #ygrp-tpmsgs{
> font-family:Arial;
> clear:both;}
> #ygrp-vitnav{
> padding-top:10px;font-family:Verdana;font-size:77%;margin:0;}
> #ygrp-vitnav a{
> padding:0 1px;}
> #ygrp-actbar{
> clear:both;margin:25px 0;white-space:nowrap;color:#666;text-
align:right;}
> #ygrp-actbar .left{
> float:left;white-space:nowrap;}
> .bld{font-weight:bold;}
> #ygrp-grft{
> font-family:Verdana;font-size:77%;padding:15px 0;}
> #ygrp-ft{
> font-family:verdana;font-size:77%;border-top:1px solid #666;
> padding:5px 0;
> }
> #ygrp-mlmsg #logo{
> padding-bottom:10px;}
>
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>

Hi,

I am getting confused right now of what is going on here.
I have tried the files on another computer and it gave me the same error, I
really dont know why is that.
Just to mention that i have 1 seg file and i m just modifying the existing files
in the repository without creating copies so there will not be problem of
duplicate files.
I have followed your advide by putting the whole path.
It worked for that line and went with error to the other line.
I have put again the whole path for Ins and gave me the same error but now with
another file.
I have me unresolved object in the LegMus3E.root pointing to AnyVar
StressIndex=.StrengthRef.StrengthIndexLeg in

AnyFolder LigPar = {
AnyVar StressIndex=.StrengthRef.StrengthIndexLeg;
#include "LigPar.any"
};

Can you imagine this ?
there is just up this instruction
AnyFolder MusPar = {
AnyVar StressIndex=.StrengthRef.StrengthIndexLeg;
#include "MusPar.any"
};

and didint give any error,
So i have put this statment #include "LigPar.any" in the MusPar to solve this
object and finnally i got everything compiled and it showed me the ligament. But
this is not the way I want to work, Why i m going the hard way while i can't use
the easy way ?

Surprisingly after running i have found the folder Lig in MassSummation and not
under Mus and Seg,
Fin was 0 and Fout was 0 but position was variable ....

How are we gonna solve this issue ?

Sorry for any inconvenience

Regards

----- Original Message ----
From: AnyBody Support <support@anybodytech.com>
To: anyscript@yahoogroups.com
Sent: Friday, March 28, 2008 1:48:37 PM
Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E

             Hi,

This is very confusing, I have tried the files you uploaded and they
are working perfectly! But there are still some possible problem I'm
thinking in.
Do you have more than one Seg file you are playing around with? In
that case make sure you are including the good one. Load your model
without the ligament, open you Seg file and verify that at the top of
the window after the file name you can see "...\Seg.any- Loaded". If
the window says "Not Loaded" then you are simply not including the
file, modify the code to include it.
Once that is checked, find in the model three the Seg folder and the
CalcaneoFibularNode in the foot and shank. Use this to insert the
node name directly from the three in the Lig file (Org and Ins), this
way you will have the full path and there are no mistakes possible.

Please notice that when you want to send a file you must upload it in
the file section, files in attachment with the message are removed
automatically and we don't receive them.

Best regards,
Sylvain, AnyBody Support.

--- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@.. .> wrote:
>
> Hi,
>
> I attached the files with the email and seems you didn't get them.
> I am attaching now the files with this email and in case you will
not see them, i have created a folder in the files section in the
anyscpit group.
> The folder name is Mike Arakilo Files and there are 4 files inside.
>
> Let me know
>
> Thanks
>
> Regards
>
> ----- Original Message ----
> From: AnyBody Support <support@... >
> To: anyscript@.. .
> Sent: Friday, March 28, 2008 11:13:05 AM
> Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
>
> Hi,
>
> Did you uploaded the files? I cannot find them. Please tell me the
> location where you upload them.
>
> Best regards,
> Sylvain, AnyBody Support.
>
> --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ .> wrote:
> >
> > Hi
> >
> > I have tried everything I can for I can find the mistake but it
> doesn't seems to me path mistake becuase they are totally right.
> > Seg, Mus, Lig, LigPar and LegMus3E are in the same folder.
> > I am created a folder in LegMus3E named Lig and another folder
> LigPar related to the include file Lig and LigPar.
> >
> > This is how i did to solve find the mistake.
> >
> > As a beginning i commented to folders Lig and LigPar in LegMus3E,
> so I can run the model using default and initial settings.
> > The Results was great and the model ran.
> >
> > Second, i enabled the folders in LegMus3E and ran the model
again.
> > The Result was the same error.
> >
> > I have chosen another node point already defined in the initial
> code in seg which is the MaleolousLateral and also it gave me the
> same error pointing on the MaleolousLateral ..
> > I have chosen another node point already defined in the initial
> code inseg which is the HeelJoint and also it gave me the same
> errorpointing on the HeelJoint .
> >
> > I have copied the the Solus Muscle from the MusFile and put it in
> Lig, and here also i got the same error pointing on the SolusNode
> >
> > I have downloaded the repository again and replaced the Seg.any
> include file with mine and without making any change i picked up
> again the MaleolousLateral node and put it in the lig folder and
> unfortunately i got the same error.
> >
> > The two points before seg should be right the path Seg.Shank. or
> Seg.Foot is also right
> >
> > The names are copy pasted.
> >
> > I have included the following files
> >
> > Seg
> > Lig
> > LigPar
> > LegMus3E.root
> >
> > Hope we can find this error ...
> >
> > Regards
> >
> >
> >
> > ----- Original Message ----
> > From: AnyBody Support <support@ >
> > To: anyscript@yahoogrou ps.com
> > Sent: Thursday, March 27, 2008 12:42:24 PM
> > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> >
> > Hi Mike,
> >
> > That kind of error is usually due to some misspelling in the
path.
> I
> > don't see any mistake in the code, but the problem can come from
> > somewhere else, the segment folder for example. Make sure the
node
> is
> > well defined in the shank folder and in the foot folder (a
spelling
> > mistake can be there maybe). The 2 points before Seg when you
> > write "AnyRefNode &Org = ..Seg.Shank. . CalcaneoFibularN ode;"
should
> be
> > ok but make sure you didn't add a folder somewhere that would
> require
> > more of these points.
> >
> > These are the classical mistakes I'm thinking in. I cannot see
what
> > is the exact mistake without the rest of the code. Try to check
> those
> > ideas, it should resolve it.
> >
> > Best regards,
> > Sylvain, AnyBody Support.
> >
> > --- In anyscript@yahoogrou ps.com, Mike Arakilo <marakilo@ ..>
wrote:
> > >
> > > Hi
> > >
> > > I have followed your advice and have put one node in shank and
> one
> > in foot for they can be connected to other nodes.
> > > I have also made an include file called Lig.any
> > > Another include file called LigPar.any
> > >
> > > I was searching in the BodyModel_Mus3E where we do call the
> Mus.any
> > and MusPar.any and have found it in LefMus3E.root. any
> > >
> > > So, i have made two folders there next to them as follows
> > >
> > > // Ligaments
> > > AnyFolder Lig = {
> > > #include "Lig.any"
> > > };
> > >
> > > // LigamentParameters
> > > AnyFolder LigPar = {
> > > AnyVar StressIndex= .StrengthRef. StrengthIndexLeg ;
> > > #include "LigPar.any"
> > > };
> > >
> > > In the include file Lig.any i have included the following
> statement:
> > >
> > > //Calcanefibular Ligament
> > > AnyViaPointLigament CalcaneoFibular = {
> > > AnyLigamentModelPol &LigMdl = ..LigPar.CalcaneoFi bularPar;
> > > AnyRefNode &Org
> > = ..Seg.Shank. CalcaneoFibularN
> ode;
> > THIS IS LINE 14 WHERE I AM GETTING THE ERROR !
> > > AnyRefNode &Ins = ..Seg.Foot.Calcaneo FibularNode;
> > > AnyDrawPLine drw = {
> > > Thickness = 0.002;
> > > RGB = {1,0,0};
> > > };
> > >
> > > In the include file LigPar.any i have included teh following
> > statement:
> > >
> > > AnyVar StrengthScaleShank
> > = ...Scaling.Strength Scaling.Shank. StrengthScale;
> > > AnyVar StrengthScaleThigh
> > = ...Scaling.. Strength Scaling.Thigh. StrengthScale;
> > > AnyVar StrengthScalePelvis
> > = ...Scaling.Strength Scaling.Pelvis. StrengthScale;
> > > AnyVar FiberLengthScaleSha nk
> > = ...Scaling.FiberLen gthScaling. Shank..FiberLeng thScale;
> > > AnyVar FiberLengthScaleThi gh
> > = ...Scaling.FiberLen gthScaling.. Thigh.FiberLengt hScale;
> > >
> > >
> > > //Ligament Parameter for CalcaneoFibular Ligament
> > > AnyLigamentModelPol CalcaneoFibularPar = {
> > > L0 = 0.375;
> > > eps1 = 0.053;
> > > F1 = .StrengthScaleShank .StressIndex 1000;
> > > // a0 = 1;
> > > // a1 = 1;
> > > // LinRegionOnOff = On;
> > > };
> > >
> > > Running the Model back again I am getting a silly error from a
> > silly mistake i could have done:
> > >
> > > ERROR(SCR.PRS9) : T:\AnyScripts\ Repository. 6.1
> > \BRep\Aalborg\ Leg3D\Lig. any(14) : 'CalcaneoFibularNod e' :
> > Unresolved object
> > >
> > > As I can see, it didn't have any problem with the LigPar,any
> > include file but is it having problem with the Lig.any include
file.
> > > I tried to swap the insertion and origin points but i am still
> > getting the error on line 14 so i thought that i have mistyped
> > something but they seem fine for me expect if i needed to make
some
> > call somewhere else..
> > >
> > > I do beleive that it will be difficult always to put the first
> > ligament on track and it will be easier for the rest.
> > >
> > > Can I get some help with this error and how I should fix it ?
> > >
> > > Regards
> > >
> > >
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@ >
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Wednesday, March 26, 2008 8:31:08 AM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > As I read your script the ligament originates on the foot and
> > attach on the
> > > foot, and it do not have connection to other nodes. This means
> that
> > it will
> > > not have any effect on the model at all since there will be no
> > length change
> > > for any movement. I guess one of these nodes should be on the
> > shank.
> > >
> > > About the error message, this is a bug in the system, I am very
> > sorry for
> > > this. We will fix this for the next release of the system,
thanks
> > for making
> > > us aware of this. L0 is by mistake set to be a Constant, which
> > means that
> > > the calibration study is not allowed to calibrate it. Since you
> have
> > > inserted the ligament in the muscles folder it will
automatically
> > be part of
> > > the calibration study with the muscles.
> > >
> > > The best way for you to fix it, is to place the ligament in
> another
> > folder
> > > than the muscles so that it will not be calibrated and then
> > calibrate it
> > > manually, by adjusting the parameters like L0.
> > >
> > > There is a tutorial about the ligaments if you have not seen it
> > > http://www.anybodyt ech.com/682. 0.html it might be helpful.
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On Behalf
> > > Of Mike Arakilo
> > > Sent: 25 March 2008 15:02
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi
> > >
> > > I understood very well what you have meant and it sounds fair
> > enough though
> > > i understand that the bones are for visual purposes and the
nodes
> > are more
> > > effective.
> > > I followed the procedure you have told me but i got some errors.
> > >
> > > for the Calcaneo fibular ligament i made the following
statments
> > and put
> > > them in the specific file:
> > >
> > > In BRep/Aalborg/ Leg3D/Seg i have added the following
statements
> in
> > the foot
> > > folder:
> > >
> > > // Drawing of the ORIGIN point of the calcaneofibular ligament
on
> > the
> > > calcaneous
> > > AnyRefNode CalcaneoFibularOrig in = {
> > > sRel = .Scale({0.012, 0.075, ....Sign0.022} );
> > > AnyDrawRefFrame drwRefFrameHeelNode = {RGB = {0, 0, 0};};
> > > };
> > > // Drawing the INSERTION point of the calcaneofibular
ligament
> on
> > the
> > > Lateral Maleolous
> > > AnyRefNode CalcaneofubularInse rtion = {
> > > sRel = .Scale({0.065, 0...053, ...Sign
0.025} );
> > > AnyDrawRefFrame drwRefFrameLateralM aleolouusNode = {RGB =
> {0,
> > 0, 0};};
> > > };
> > >
> > > In BRep/Aalborg/ Leg3D/Mus i have added the following
statements:
> > >
> > > //Calcanefibular Ligament
> > > AnyViaPointLigament CalcaneoFibular = {
> > > AnyLigamentModelPol &LigMdl = ..MusPar.CalcaneoFi bularPar;
> > > AnyRefNode &Ori = ..Seg.Foot.Calcaneo FibularOrigin;
> > > //AnyRefNode &Via = .Arm.ViaNode;
> > > AnyRefNode &Ins = ..Seg.Foot.Calcaneo fubularInsertion ;
> > > AnyDrawPLine drw = {
> > > Thickness = 0.05;
> > > RGB = {1,0,0};
> > > };
> > > };
> > >
> > > In BRep/Aalborg/ Leg3D/MusPar i have added the following
> statments
> > >
> > > // Ligament Parameter for CalcaneoFibular Ligament
> > > AnyLigamentModelPol CalcaneoFibularPar = {
> > > L0 = 0.375;
> > > eps1 = 0..053;
> > > F1 = .StrengthScaleShank .StressIndex 1000;
> > > // a0 = 1;
> > > // a1 = 1;
> > > // LinRegionOnOff = On;
> > > };
> > >
> > > The ligament parameters are set randomly just for I can test
the
> > code. But i
> > > got a strange drawing of that ligament with some warmings.
> > > I got the following warning during building the model.
> > >
> > > Configuring model...
> > > WARNING(OBJ. DES1) :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1.any
(
> > 51) :
> > > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> > initialization of
> > > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> > y1' :
> > > Dependency (Right-hand side or internal dependency) has
earlier
> > evaluation
> > > moment than this AnyVarRef object, which is not allowed for
> > AnyVarRef
> > > initialization.
> > > Location of 'L0' :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any(
> 21)
> > > WARNING(OBJ. DES1) :
> > > T:\AnyScripts\ Repository. 6.1\BRep\ Aalborg\Leg3D\ LegCal1...
any
> > (51) :
> > > 'LegCalibrationStud y1.Internal_ dependency' : Wrong
> > initialization of
> > > 'AnyVarRef' linking to value 'L0' in study 'LegCalibrationStud
> > y1' :
> > > Dependency (Right-hand side or internal dependency) has
earlier
> > evaluation
> > > moment than this AnyVarRef object, which is not allowed for
> > AnyVarRef
> > > initialization.
> > > Location of 'L0' :
> > > T:\AnyScripts\ Repository.. 6.1\BRep\ Aalborg\Leg3D\ MusPar.any
(
> 21)
> > >
> > > I beleive they are the same warming but for right and left.
> > >
> > > and then i got a strange ligament model so big and round all
the
> > ankle
> > > joint.. There is certainly an error in it.
> > >
> > > I have run muscle calibration and Inverse Dynamics and got a
> folder
> > for this
> > > ligament with postion velocity and acceleration without any
> Forces.
> > >
> > > What can I do to enhance this model for i can add further
> ligaments
> > at a
> > > later stage?
> > >
> > > I have tried to put a muscle model on the calcaneofibular
> ligament
> > using
> > > AnyMuscleModel3E and AnyViaPointMuscle and it worked without
> > warmings and
> > > gave me all the forces and muscle activity.
> > >
> > > Can i get further help in this ?
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Tuesday, March 25, 2008 11:09:25 AM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > The Leg3D model of the repository which the Gait3D model is
> using,
> > do not
> > > include the Fibula bone, so I am little confused, but maybe you
> > thought that
> > > the Tibia and Fibula bone geometry file was somehow merged in
> this
> > model.
> > >
> > > I have double checked and the Tibia bone looks ok in the Gait3D
> > model..
> > >
> > > In order to add the Calcaneo fibular ligament you will need to
> add
> > a new
> > > node on Tibia for this at the Malleolus lateralis. This node
will
> > be placed
> > > in free air since the Fibula is not there.
> > >
> > > I hope it made things clearer, otherwise please write again
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On
> > > Behalf
> > > Of Mike Arakilo
> > > Sent: 20 March 2008 14:50
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi again
> > >
> > > I was trying to follow the procedure on adding some ligaments
to
> > the model
> > > in Gait3D and i have noticed a mistake in the model itself.
> > > I was trying to add calcaneofibular ligament as a beginning of
> the
> > process,
> > > working on the right leg as usual i noticed that there is
mistake
> > with the
> > > model on the fibula.
> > > The bones are reverse side i.e fibula on the right leg should
be
> on
> > the
> > > right and pointing outwards the body whereas in this model it
is
> on
> > the left
> > > and pointing inside.
> > > I dont know the consequences of all the nodes present for
example
> > the
> > > lateral malleolus is strictly affected by the fibula. Is there
> any
> > solution
> > > for correcting the model ?
> > >
> > > Sorry for any inconvenience ...
> > > Thanks for your reply
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Tuesday, March 18, 2008 12:12:21 PM
> > > Subject: RE: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike
> > >
> > > There are in principle no units definition in AnyBody, the user
> has
> > to make
> > > sure that the units provided in the models fits with each
other.
> > >
> > > That said all models in the repository are based on SI units so
> > geometry are
> > > in meters, forces in newtons, moments in newtons meters etc, I
> > would not
> > > recommend to use any other units.
> > >
> > > The .Scale which is put around all srel values makes it
possible
> to
> > scale
> > > these nodes. These nodes can be scaled in different ways,
> depending
> > on the
> > > scaling law provided in the main file. Please take a look in the
> > > Gait3D.main. any file to see an example on this. If you choose
the
> > > ScalingStandard. any file it will not scale the model.
> > >
> > > Best regards
> > > Søren, AnyBody Support
> > >
> > > -----Original Message-----
> > > From: anyscript@yahoogrou ps.com [mailto:anyscript@ yahoogrou
> > ps.com] On
> > > Behalf
> > > Of Mike Arakilo
> > > Sent: 18 March 2008 12:39
> > > To: anyscript@yahoogrou ps.com
> > > Subject: Re: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Sylvain
> > >
> > > Sorry for missing a part in my previous email.
> > >
> > > I wanted to ask you how big is 1 unit in AnyBody ? Is it 1cm ?
> > >
> > > Why we are making .Scale for the coordinates ? Are they the
real
> > ones ?
> > >
> > > Thanks for your reply
> > >
> > > Regards
> > >
> > > ----- Original Message ----
> > > From: AnyBody Support <support@anybodytec h .com>
> > > To: anyscript@yahoogrou ps.com
> > > Sent: Friday, March 14, 2008 8:58:30 AM
> > > Subject: [AnyScript] Re: Adding muscles to BodyModel_Mus3E
> > >
> > > Hi Mike,
> > >
> > > To add muscles and ligaments you first need to define the
origin
> > and
> > > insertion (optionally via points) of each muscle. This must be
> done
> > > by adding AnyRefNode in the corresponding segment folder, foot
> and
> > > shank in your case located in Brep/Aalborg/ Leg3D/Seg. Then add
> the
> > > muscles in the files …/Leg3D/MusWithNames .
> > >
> > > Concerning the coordinate system: there is a global reference
> frame
> > > but then each segment has is own local frame. You can visualize
> > such
> > > frame by adding an AnyDrawRefFrame in the segment folder. The
> node
> > of
> > > a segment are defined in the local frame of the segment, so you
> > have
> > > to enter the origin and insertion point coordinates according
to
> > > local frame of the segment they belong.
> > >
> > > And to visualize the reaction forces on a joint just go in the
> > folder
> > > you already found (..../Jnt/Ankle) after running the
simulation.
> > You
> > > will find here a subfolder called Reaction, enter and click
Pos,
> > you
> > > will now see the reaction forces in the joint.
> > >
> > > Best regards,
> > > Sylvain, AnyBody Support..
> > >
> > > --- In anyscript@yahoogrou ps.com, "marakilo" <marakilo@ .>
wrote:
> > > >
> > > > Hi,
> > > >
> > > > Following the previous messages about foot model i decided to
> try
> > > the
> > > > one segment model in anybody and see if i can get data i
need..
> > > > I investigated the Gait3D model in anybody and understood
very
> > well
> > > > the code for it but i have some more questions on it.
> > > >
> > > > I want to add muscles and ligaments around the ankle and
wanted
> > to
> > > ask
> > > > you how can I do it ? and in which file ?
> > > > What I didn't understand too, is how we are putting the x y z
> > > > coordinates in modeling. I know we are defining a global
> reference
> > > > with coordinates { 0, 0, 0 } but i m not able to know how i
> define
> > > > exactly the muscles in that frame myself.
> > > >
> > > > One other thing, i have read that I can see the ankle joint
> > forces.
> > > I
> > > > have found the folder Ankle joint when i m running the
> simulation
> > > but
> > > > how can i see the forces? because inside this folder there is
> > > > positions velocities and acceleration. Is there way to
> > investigate
> > > the
> > > > forces in the ankle joint itself ?
> > > >
> > > > Thanks
> > > >
> > > > Mike
> > > >
> > >
> > > ..,._
> > > Messages in this topic
> > (2)
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> > > .bld{font-weight: bold;}
> > > #ygrp-grft{
> > > font-family: Verdana;font- size:77%; padding:15px 0;}
> > > #ygrp-ft{
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> > >
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> > > margin-bottom: 20px;padding: 0px;}
> > > #ygrp-reco #reco-head {
> > > font-weight: bold;color: #ff7900;}
> > >
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> > > font-weight: bold;margin- top:10px; }
> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
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> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
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> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
color:#333;
> > > text-transform
> > > :uppercase;}
> > > #ygrp-vital ul{
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> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > > }
> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> > align:right;
> > > paddin
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> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
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> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
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> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
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> > > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
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> > > #ygrp-sponsor .ad a{
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> > > #ygrp-sponsor .ad a:hover{
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> > > #ygrp-sponsor .ad p{
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> > > .MsoNormal{
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> > > #ygrp-text tt{
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> > > blockquote{margin: 0 0 0 4px;}
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> > > -->
> > >
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> > > Looking for last minute shopping deals?
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> > > http://tools. search.yahoo. com/newsearch/ category. php?
> category=
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> > > [Non-text portions of this message have been removed]
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> > > ------------ --------- --------- ------
> > >
> > > Users of the AnyBody Modeling System help each other create
> > biomechanical
> > > models in the AnyScript language.Yahoo! Groups Links
> > >
> > > Messages in this topic (7)
> > > Reply (via web post) |
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> > > border:1px solid #d8d8d8;font- family:Arial; margin:14px
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> > > border:1px solid #d8d8d8;}
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> > > color:#628c2a; font-size: 85%;font- weight:bold; line-height:
> > 122%;margin:
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> > > margin-bottom: 10px;}
> > > #ygrp-mkp ..ad{
> > > padding:0 0;}
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> > > color:#0000ff; text-decoration: none;}
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> > > <!--
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> > > font-family: Arial;}
> > > #ygrp-sponsor #ygrp-lc #hd{
> > > margin:10px 0px;font-weight: bold;font- size:78%; line-height:
> > 122%;}
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> > > margin-bottom: 10px;padding: 0 0;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
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0;}
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> > > }
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> > > float:left;white- space:nowrap; }
> > > .bld{font-weight: bold;}
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> > > font-family: Verdana;font- size:77%; padding:15px 0;}
> > > #ygrp-ft{
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> > > padding:5px 0;
> > > }
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> > >
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> > > margin-bottom: 20px;padding: 0px;}
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> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
> > >
> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
> > 8px;}
> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
color:#333;
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> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
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> > > paddin
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> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
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> > > color:#999;font- size:77%; }
> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
> > > padding:0 0 0 8px;margin:0; }
> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > > #ygrp-sponsor .ad{
> > > padding:8px 0;}
> > > #ygrp-sponsor .ad #hd1{
> > > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
> > 100%;line-
> > > height:
> > > 122%;}
> > > #ygrp-sponsor .ad a{
> > > text-decoration: none;}
> > > #ygrp-sponsor .ad a:hover{
> > > text-decoration: underline; }
> > > #ygrp-sponsor .ad p{
> > > margin:0;}
> > > o{font-size: 0;}
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> > > margin:0 0 0 0;}
> > > #ygrp-text tt{
> > > font-size:120% ;}
> > > blockquote{margin: 0 0 0 4px;}
> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > ________
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > > ------------ --------- --------- ------
> > >
> > > Users of the AnyBody Modeling System help each other create
> > biomechanical
> > > models in the AnyScript language.Yahoo! Groups Links
> > >
> > >
> > > <!--
> > >
> > > #ygrp-mkp{
> > > border:1px solid #d8d8d8;font- family:Arial; margin:14px
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> > 122%;margin: 10px
> > > 0px;}
> > > #ygrp-mkp #ads{
> > > margin-bottom: 10px;}
> > > #ygrp-mkp .ad{
> > > padding:0 0;}
> > > #ygrp-mkp .ad a{
> > > color:#0000ff; text-decoration: none;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-sponsor #ygrp-lc{
> > > font-family: Arial;}
> > > #ygrp-sponsor #ygrp-lc #hd{
> > > margin:10px 0px;font-weight: bold;font- size:78%; line-height:
> > 122%;}
> > > #ygrp-sponsor #ygrp-lc .ad{
> > > margin-bottom: 10px;padding: 0 0;}
> > > -->
> > >
> > > <!--
> > >
> > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
> > clean,
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> > > #ygrp-mlmsg table {font-size:inherit; font:100% ;}
> > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica,
> > clean,
> > > sans-serif;}
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> > > #ygrp-text{
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> > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text-
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> > > float:left;white- space:nowrap; }
> > > .bld{font-weight: bold;}
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> > > font-family: Verdana;font- size:77%; padding:15px 0;}
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> > > margin-bottom: 20px;padding: 0px;}
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> > > font-weight: bold;color: #ff7900;}
> > >
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> > > font-weight: bold;margin- top:10px; }
> > > #reco-category{
> > > font-size:77% ;}
> > > #reco-desc{
> > > font-size:77% ;}
> > >
> > > #ygrp-vital{
> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
8px
> > 8px;}
> > > #ygrp-vital #vithd{
> > > font-size:77% ;font-family: Verdana;font- weight:bold;
> color:#333;
> > text-transform
> > > :uppercase;}
> > > #ygrp-vital ul{
> > > padding:0;margin: 2px 0;}
> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
> > > }
> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
> > align:right; paddin
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> > > #ygrp-vital ul li .cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
> > >
> > > #ygrp-sponsor #hd{
> > > color:#999;font- size:77%; }
> > > #ygrp-sponsor #ov{
> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
20px;}
> > > #ygrp-sponsor #ov ul{
> > > padding:0 0 0 8px;margin:0; }
> > > #ygrp-sponsor #ov li{
> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
> > > #ygrp-sponsor #ov li a{
> > > text-decoration: none;font- size:130% ;}
> > > #ygrp-sponsor #nc{
> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
> > > #ygrp-sponsor .ad{
> > > padding:8px 0;}
> > > #ygrp-sponsor .ad #hd1{
> > > font-family: Arial;font- weight:bold; color:#628c2a; font-size:
> > 100%;line- height:
> > > 122%;}
> > > #ygrp-sponsor .ad a{
> > > text-decoration: none;}
> > > #ygrp-sponsor .ad a:hover{
> > > text-decoration: underline; }
> > > #ygrp-sponsor .ad p{
> > > margin:0;}
> > > o{font-size: 0;}
> > > .MsoNormal{
> > > margin:0 0 0 0;}
> > > #ygrp-text tt{
> > > font-size:120% ;}
> > > blockquote{margin: 0 0 0 4px;}
> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > > ____________ _________ _________ _________ _________ _________ _
> > > ________
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > > ------------ --------- --------- ------
> > >
> > > Users of the AnyBody Modeling System help each other create
> > biomechanical
> > > models in the AnyScript language.Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > > <!--
> > >
> > > #ygrp-mkp{
> > > border:1px solid #d8d8d8;font- family:Arial; margin:14px
> > 0px;padding: 0px 14px;}
> > > #ygrp-mkp hr{
> > > border:1px solid #d8d8d8;}
> > > #ygrp-mkp #hd{
> > > color:#628c2a; font-size: 85%;font- weight:bold; line-
> > height:122%; margin:10px 0px;}
> > > #ygrp-mkp #ads{
> > > margin-bottom: 10px;}
> > > #ygrp-mkp .ad{
> > > padding:0 0;}
> > > #ygrp-mkp .ad a{
> > > color:#0000ff; text-decoration: none;}
> > > -->
> > >
> > > <!--
> > >
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> > > font-family: Arial;}
> > > #ygrp-sponsor #ygrp-lc #hd{
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> 122%;}
> > > #ygrp-sponsor #ygrp-lc .ad{
> > > margin-bottom: 10px;padding: 0 0;}
> > > -->
> > >
> > > <!--
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> > > #ygrp-reco {
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> > > font-weight: bold;color: #ff7900;}
> > >
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> > > #reco-category{
> > > font-size:77% ;}
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> > >
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> > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0
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> 8px;}
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> > > font-size:77% ;font-family: Verdana;font- weight:bold;
> color:#333; text-
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> > > padding:0;margin: 2px 0;}
> > > #ygrp-vital ul li{
> > > list-style-type: none;clear: both;border: 1px solid #e0ecee;
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> > > #ygrp-vital ul li .ct{
> > > font-weight: bold;color: #ff7900;float: right;width: 2em;text-
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> > > #ygrp-vital ul li ..cat{
> > > font-weight: bold;}
> > > #ygrp-vital a{
> > > text-decoration: none;}
> > >
> > > #ygrp-vital a:hover{
> > > text-decoration: underline; }
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> > > #ygrp-sponsor #hd{
> > > color:#999;font- size:77%; }
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> > > padding:6px 13px;background- color:#e0ecee; margin-bottom:
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> > > list-style-type: square;padding: 6px 0;font-size: 77%;}
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> > > background-color: #eee;margin- bottom:20px; padding:0 8px;}
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> > > font-family: Arial;font- weight:bold; color:#628c2a; font-
> > size:100%;line- height:122% ;}
> > > #ygrp-sponsor .ad a{
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> > > .replbq{margin: 4;}
> > > -->
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > ____________ _________ _________ _________ _________ _________ _
> > ____________ __
> > > Be a better friend, newshound, and
> > > know-it-all with Yahoo! Mobile. Try it now.
> > http://mobile. yahoo.com/ ;_ylt=Ahu06i62sR 8HDtDypao8Wcj9tA cJ
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
> >
> >
> >
> > <!--
> >
> > #ygrp-mkp{
> > border:1px solid #d8d8d8;font- family:Arial; margin:14px
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> >
> > <!--
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> > font-family: Arial;}
> > #ygrp-sponsor #ygrp-lc #hd{
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> >
> > <!--
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> > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica,
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> > #ygrp-text{
> > font-family: Georgia;
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> > #ygrp-text p{
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> > font-family: Arial;
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> > -->
> >
> >
> >
> >
> >
> >
> >
> ____________ _________ _________ _________ _________ _________ _
> ____________ __
> > Never miss a thing.. Make Yahoo your home page.
> > http://www.yahoo. com/r/hs
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
> <!--
>
> #ygrp-mkp{
> border:1px solid #d8d8d8;font- family:Arial; margin:14px
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> <!--
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> #ygrp-sponsor #ygrp-lc #hd{
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> blockquote{margin: 0 0 0 4px;}
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> -->
>
>
>
>
>
>
>



> Looking for last minute shopping deals?
> Find them fast with Yahoo! Search.
http://tools. search.yahoo. com/newsearch/ category. php?category= shopping
>
> [Non-text portions of this message have been removed]
>

<!--

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________________________________________________________________________________\


OMG, Sweet deal for Yahoo! users/friends:Get A Month of Blockbuster Total
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[Non-text portions of this message have been removed]