Hi,
I would like to know if the AnyBody2SolidWorks interface in AnyBody 5.3 would allow importing a whole body derived from 3D reconstructions of medical images.
Thank you.
Pierre
Hi,
I would like to know if the AnyBody2SolidWorks interface in AnyBody 5.3 would allow importing a whole body derived from 3D reconstructions of medical images.
Thank you.
Pierre
Hi Pierre,
First, thanks for your interest about ‘SolidWorks2AnyBody’, not AnyBody2SolidWorks.
The purpose of SolidWorks2AnyBody is translate your SolidWorks CAD assembly model into AnyScript.
You can see the previous webcast of SolidWorks2AnyBody here:
http://www.anybodytech.com/index.php?id=webcasts_index
And you can see some SolidWorks2AnyBody demo video here:
https://www.youtube.com/watch?v=xkW8FD0usoI
https://www.youtube.com/watch?v=WuPgow67x0g
By the way, if you want to import your 3D reconstructed geometry from medical image, you can import it by just using STL files. This is not related to SolidWorks2AnyBody.
Best regards,
Moonki
Hi Moonki,
Sorry for the mistake :rolleyes:
My idea with Solidworks is that it would allow importing the whole skeleton instead of one bone at the time.
Regards.
Pierre
Hi Pierre,
The purpose of SolidWorks2AnyBody is to translate SolidWorks CAD assembly model into AnyScript.
It seems that you want to import AnyBody human model into SolidWorks. It’s impossible.
The meaning of the word ‘SolidWorks2AnyBody’ is from SolidWorks ‘to’ AnyBody.
So model information goes from SolidWorks to AnyBody, not from AnyBody to SolidWorks.
Best regards,
Moonki
Hi Moonki,
No, my idea was to import a whole skeleton from SolidWorks to AnyBody.
Pierre
Hi Pierre,
I get your point and I think it would be possible to transfer a skeleton from SW to AnyBody. But how would you then get the muscles to the skeleton? And the muscles make the difference in AnyBody Adding the muscles then manually would take probably more time!
Also, the definitions of all the joints, the drivers, etc need to be defined new…
All this would lead to more work then what you gain. And therefore this is not the purpose of the translator.
So, when we create patient specific models we morph our existing bones to look like a target bone that you have from wherever you want. This way the muscle attachment points will morph as well, the joint definitions and everything would be defined as previously
Hi Moonki,
This is true. I’ve think of it after I asked the question and the amount of work is huge.
Regards.
Pierre