Dear AnyBody Team.
I am working with a C3D file and then trying to debug the muscle activation in an inverse dynamics analysis, and the muscle activation rises very abruptly at 14 fps and 45 fps respectively, how should I debug it to significantly reduce the activation? How can I debug this to significantly reduce the activation? I have tried body poses, limb lengths, heights and weights, and even measuring the position of points in space.
With best regards