Eva,
please have a look at our Wiki:
http://wiki.anyscript.org/index.php/How_to_setup_your_own_MoCap_driven_Model
here is explained how to adapt the standard model to your lab settings. The trouble you experience is due to a different forceplate configuration in your lab compared to the AnyBody lab. You only have one forceplate from type 2, so you need to change the EnvironmentAutoDetection to:
ForcePlateType2AutoDetection Plate1 (
PlateName = Plate1,
Folder =Main.ModelSetup.C3DFileData,
Limb1= .BodyModelRef.Right.Leg.Seg.Foot,
Limb2= .BodyModelRef.Left.Leg.Seg.Foot,
No=0,
VerticalDirection =“Y”,
HeightTolerance=0.07,
VelThreshold=2.2,
Fx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fx1,
Fy=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fy1,
Fz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fz1,
Mx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mx1,
My=Main.ModelSetup.C3DFileData.Analog.DataFiltered.My1,
Mz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mz1,
FootPresent=HumanModelPresent)
={
};
//ForcePlateType4AutoDetection Plate2 (
//PlateName = Plate2,
//Folder =Main.ModelSetup.C3DFileData,
//Limb1= .BodyModelRef.Right.Leg.Seg.Foot,
//Limb2= .BodyModelRef.Left.Leg.Seg.Foot,
//No=1,
//VerticalDirection =“Y”,
//HeightTolerance=0.07,
//VelThreshold=2.2,
//Fx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fx2,
//Fy=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fy2,
//Fz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fz2,
//Mx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mx2,
//My=Main.ModelSetup.C3DFileData.Analog.DataFiltered.My2,
//Mz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mz2,
//FootPresent=HumanModelPresent)
//={
// Cal=Main.ModelSetup.C3DFileData.Groups.FORCE_PLATFORM.CAL_MATRIX.Data[1];
// Switch_DrawForceVectorFromCOP = On;
//};
//
//ForcePlateType4AutoDetection Plate3 (
//PlateName = Plate3,
//Folder =Main.ModelSetup.C3DFileData,
//Limb1= .BodyModelRef.Right.Leg.Seg.Foot,
//Limb2= .BodyModelRef.Left.Leg.Seg.Foot,
//No=2,
//VerticalDirection =“Y”,
//HeightTolerance=0.07,
//VelThreshold=2.2,
//Fx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fx3,
//Fy=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fy3,
//Fz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Fz3,
//Mx=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mx3,
//My=Main.ModelSetup.C3DFileData.Analog.DataFiltered.My3,
//Mz=Main.ModelSetup.C3DFileData.Analog.DataFiltered.Mz3,
//FootPresent=HumanModelPresent)
//={
// Cal=Main.ModelSetup.C3DFileData.Groups.FORCE_PLATFORM.CAL_MATRIX.Data[2];
// Switch_DrawForceVectorFromCOP = On;
//};
and inlcude ForcePlateType 2 in the main file:
//Class used to construct a forceplate of type4
#include “<ANYBODY_PATH_TOOLBOX>/Mocap/ForcePlateType4AutoDetection.any”
#include “<ANYBODY_PATH_TOOLBOX>/Mocap/ForcePlateType4.any”
#include “<ANYBODY_PATH_TOOLBOX>/Mocap/ForcePlateType2AutoDetection.any”
#include “<ANYBODY_PATH_TOOLBOX>/Mocap/ForcePlateType2.any”