Hello,
I read in a text file to draw a vector dependent on the time.
After that I checked the muscle forces again and I don’t know why, they
changed. How is this possible?
Thanks.
Hello,
I read in a text file to draw a vector dependent on the time.
After that I checked the muscle forces again and I don’t know why, they
changed. How is this possible?
Thanks.
Hi Silren
That sounds very wired… are you sure nothing changed? Could you
check when the files was edited last, to be sure nothing changed?
Best regards
Christian, AnyBody Support
— In anyscript@yahoogroups.com, “silren” <silren@…> wrote:
>
> Hello,
>
> I read in a text file to draw a vector dependent on the time.
> After that I checked the muscle forces again and I don’t know why, they
> changed. How is this possible?
> Thanks.
>
— In anyscript@yahoogroups.com, “AnyBody Support” <support@…>
wrote:
>Hi Christian,
I checked the files again, they are OK.
Maybe I should tell exactly what I did:
AnyForce3D ReadEMinimusOne = {
AnyFunInterpol force = {
Type = PicewiceLinear;
Filename = “EMinimusOne.txt”
};
AnySeg &ref = Main…;
F = force(t);
};
and then I drew the vector with the AnyDrawVector function.
The strange thing is that the higher the values in the textfile the
higher the muscle forces after the inverse dynamic analysis.
Is there a correlation?
Then I also have another question, how can I draw a node time
dependent when I have the position x,y,z from the output?
Kind regards,
Silke
> Hi Silren
>
> That sounds very wired… are you sure nothing changed? Could you
> check when the files was edited last, to be sure nothing changed?
>
> Best regards
> Christian, AnyBody Support
>
> — In anyscript@yahoogroups.com, “silren” <silren@> wrote:
> >
> > Hello,
> >
> > I read in a text file to draw a vector dependent on the time.
> > After that I checked the muscle forces again and I don’t know
why, they
> > changed. How is this possible?
> > Thanks.
> >
>
Hi Silke
Sorry about the slow repond on this message…
The reason why your muscles forces are going up after you applied
your drawvector is that you are also applied a force.
You are creating your AnyFunInterpol object inside a AnyForce
object, and you are applying the interpolated force to a segment by
writing “AnySeg &ref =Main”, so unless your vector is zero you are
applying a force to the model.
If you would like to create a drawvector without applying any force
you should just write something like this …
AnyFunInterpol force = {
Type = PicewiceLinear;
Filename = “EMinimusOne.txt”
};
AnyDrawVector vector={
vec =force(t);
…
};
Best regards
Søren, AnyBody Support
— In anyscript@yahoogroups.com, “silren” <silren@…> wrote:
>
> — In anyscript@yahoogroups.com, “AnyBody Support” <support@>
> wrote:
> >Hi Christian,
>
> I checked the files again, they are OK.
> Maybe I should tell exactly what I did:
>
> AnyForce3D ReadEMinimusOne = {
>
> AnyFunInterpol force = {
> Type = PicewiceLinear;
> Filename = “EMinimusOne.txt”
> };
> AnySeg &ref = Main…;
> F = force(t);
> };
>
> and then I drew the vector with the AnyDrawVector function.
> The strange thing is that the higher the values in the textfile
the
> higher the muscle forces after the inverse dynamic analysis.
> Is there a correlation?
> Then I also have another question, how can I draw a node time
> dependent when I have the position x,y,z from the output?
>
> Kind regards,
> Silke
>
>
>
> > Hi Silren
> >
> > That sounds very wired… are you sure nothing changed? Could
you
> > check when the files was edited last, to be sure nothing changed?
> >
> > Best regards
> > Christian, AnyBody Support
> >
> > — In anyscript@yahoogroups.com, “silren” <silren@> wrote:
> > >
> > > Hello,
> > >
> > > I read in a text file to draw a vector dependent on the time.
> > > After that I checked the muscle forces again and I don’t know
> why, they
> > > changed. How is this possible?
> > > Thanks.
> > >
> >
>
— In anyscript@yahoogroups.com, “AnyBody Support” <support@…>
wrote:
>
> Hi Soeren,
I also recognized it meanwhile…thank you
Regards,
Silke
Hi Silke
>
> Sorry about the slow repond on this message…
>
> The reason why your muscles forces are going up after you applied
> your drawvector is that you are also applied a force.
>
> You are creating your AnyFunInterpol object inside a AnyForce
> object, and you are applying the interpolated force to a segment by
> writing “AnySeg &ref =Main”, so unless your vector is zero you are
> applying a force to the model.
>
> If you would like to create a drawvector without applying any force
> you should just write something like this …
>
> AnyFunInterpol force = {
> Type = PicewiceLinear;
> Filename = “EMinimusOne.txt”
> };
>
> AnyDrawVector vector={
> vec =force(t);
> …
>
>
> };
>
> Best regards
> Søren, AnyBody Support
>
>
>
> — In anyscript@yahoogroups.com, “silren” <silren@> wrote:
> >
> > — In anyscript@yahoogroups.com, “AnyBody Support” <support@>
> > wrote:
> > >Hi Christian,
> >
> > I checked the files again, they are OK.
> > Maybe I should tell exactly what I did:
> >
> > AnyForce3D ReadEMinimusOne = {
> >
> > AnyFunInterpol force = {
> > Type = PicewiceLinear;
> > Filename = “EMinimusOne.txt”
> > };
> > AnySeg &ref = Main…;
> > F = force(t);
> > };
> >
> > and then I drew the vector with the AnyDrawVector function.
> > The strange thing is that the higher the values in the textfile
> the
> > higher the muscle forces after the inverse dynamic analysis.
> > Is there a correlation?
> > Then I also have another question, how can I draw a node time
> > dependent when I have the position x,y,z from the output?
> >
> > Kind regards,
> > Silke
> >
> >
> >
> > > Hi Silren
> > >
> > > That sounds very wired… are you sure nothing changed? Could
> you
> > > check when the files was edited last, to be sure nothing
changed?
> > >
> > > Best regards
> > > Christian, AnyBody Support
> > >
> > > — In anyscript@yahoogroups.com, “silren” <silren@> wrote:
> > > >
> > > > Hello,
> > > >
> > > > I read in a text file to draw a vector dependent on the time.
> > > > After that I checked the muscle forces again and I don’t know
> > why, they
> > > > changed. How is this possible?
> > > > Thanks.
> > > >
> > >
> >
>