Dear AnyBody support team,
I am a beginner in Anybody and have been learning a lot from your wonderful tutorials. I have some queries regarding importing my c3d files into the MoCap lower extremity model.
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- I have 57 markers in the c3d file and would like to use them for them in the simulation using Anybody. There is a small issue with the names of the markers that I am using. For example, the left ASIS is termed as L.ASIS, right lateral knee marker is termed as L.Knee.Lat and so on. Since the names of the markers have (.) in the labels will it cause any problem? Do I need to rename all the marker names in c3d?
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[ul] - Can I opt out few markers say Top.Head during my kinematic analysis or shall I remove all the upper extremity markers on the torso while performing IK or ID? If so how ?
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Apart from the above queries I have a few additional questions too. In our lab we use two force platforms and we record the data from left heel strike on the first platform and right heel strike on the second platform. Now my question is whether the model will sink down due to insufficient force data from the right foot during the first heelstrike and left foot after the second heelstrike. (I’ll attach my c3d file for better understanding). I have been using OpenSim before and while performing Residual reduction algorithm the model used to sink due to insufficient force data before left heel strike and after right heel strike.
Also, I found an interesting webinar on GRF prediction in anybody. Would you suggest to use that for performing the simulation for normal level ground walking as well as ramp?
How do I save the output after performing inverse dynamic analysis? Can I export the results in any other format for plotting say in MATLAB or MS excel? I could not find any files generated in the output directory after performing the tutorial MoCap model. Could you please elaborate or share the link to where I could find more details about it.
Look forward to your valuable suggestions. Thanks a lot.
Cheers
Vishal
EDIT: I use Anybody 6.0.4