Hi S?ren,
Thank you for your quick response - I was doing exactly what you thought and had
been using the ScalingStandard law. When I changed it to be the
ScalingLengthMass, everything appears to be scaling as I would anticipate.
Thank you for your help on that!
I have another question now though. When I load my model, my right arm looks
skewed in space (the elbow and shoulder appear to be hyperextending). The left
side looks fine though. When I SetInitialConditions, the model upper and lower
arm correct themselves (the shoulder is extended and the elbow is flexed ready
for propulsion), however the wrist on both sides becomes bent back 180 degrees
into the forearm. I can toggle the Mannequin file to get the right wrist fixed
so that it appears to be in a natural position upon SetInitialConditions, but no
matter how I alter the left wrist extension values, I can’t get it to come close
to being in the correct position (in fact, varying the WristFlexion value
drastically from 0-360 degrees shows very little change).
Any suggestions as to how to get my left wrist in the proper orientation for
analysis? Does the InitialPositions.any file sets the positions for load time,
and the Mannequin.any file sets the positions for the SetInitialConditions
scenario?
Thanks in advance for your help.
Sarah
-----Original Message-----
> Date: Mon Sep 10 08:49:11 EDT 2007
> From: “AnyBody Support” <support@anybodytech.com>
> Subject: [AnyScript] Re: Scaling Question
> To: anyscript@yahoogroups.com
>
> Hi Sarah
>
> It sounds to me as you might be using the ScalingStandard.any
> scaling law?
> This means that the model will not be scaled at all, i guess you
> could use this file and at the same time also specify a file like
> AnyAnne.any, this would exactly explain the behaviour you have seen.
>
> The solution is to use one of the other scalinglaws like
> ScalingLenghMassFat.any or ScalingUniform.any instead of
> ScalingStandard.any (if this is what you are using now)
>
> It should not be needed to do any changes in the BRep, you can see
> the ARep/Aalborg/Gait3D model for an example of this kind of scaling.
>
>
> Best regards
> S?ren, AnyBody Support
>
> — In anyscript@yahoogroups.com, “Sarah R. Dubowsky” <sarsulli@…>
> wrote:
> >
> > Hi S?ren,
> >
> > I’m sorry, but I’m still a little confused. At the bottom of the
> AnyAnne file, I have changed the lengths of the upper and lower arm
> to 0.235 and 0.220 meters, respectively. When I run the model and
> double click on the humerus length (following the path
> MyArm/HumanModel/Right/ShoulderArm/Seg/Humerus/Length), the length
> is still 0.340047. (However, if I go into the Scaling folder to the
> AnthroSegmentLengths, the upper and lower arm length values are
> correctly reflected). Visually in the model view it appears not to
> have changed as well. Changing the values in the
> AnthroSegmentsLengths in the AnyAnne file doesn’t appear to change
> the lengths of the humerus/radius/ulna. And when it loads you can
> clearly see that the virtual markers don’t line up (at all closely)
> with the physical body.
> >
> > Any other suggestions? Is this going to have to be changed in the
> BRep - where the length of the humerus is defined (AnyVar Length =
> ((gh.sRel[1]-fe.sRel[1])^2)^0.5)? How will changing the Seg file in
> Arm3D affect the rest of the upper body?
> >
> > Thank you for your help,
> > Sarah
> >
> >
> >
> > -----Original Message-----
> >
> > > Date: Fri Sep 07 03:00:42 EDT 2007
> > > From: “AnyBody Support” <support@…>
> > > Subject: [AnyScript] Re: Scaling Question
> > > To: anyscript@yahoogroups.com
> > >
> > > Hi Sarah
> > >
> > > In the bottom of the AnyAnne.any file there is a folder named
> > > AnthroSegmentLengths, this folder contains the segments lengths
> used
> > > if you are using the AnyAnne file. So if your person is of
> another
> > > size, simply copy the entire file rename it, and insert the
> proper
> > > lengths in the AnthroSegmentsLengths folder.
> > >
> > > I hope this was what you was searching after.
> > >
> > > Best regards
> > > S?ren
> > >
> > >
> > > — In anyscript@yahoogroups.com, “Sarah R. Sullivan”
> <sarsulli@>
> > > wrote:
> > > >
> > > > I am having a problem scaling my skeleton to reflect my actual
> > > > subject. I am using the AnyAnne scaling and have changed the
> mass
> > > and
> > > > height to be representative of a 5’9" (1.75 m), ~150 lb female
> > > > wheelchair user. This individual happens to have shorter
> arms, and
> > > > the reflective markers in 3D space demonstrate this (see the
> > > uploaded
> > > > file “FemaleWCModelScale”). How do I go about reflecting the
> fact
> > > > that this individual’s body doesn’t scale appropriately and
> has
> > > short
> > > > arms (I have the upper arm length and lower arm lengths from
> > > > anthropometric data we collect)? Is it as easy as manually
> > > changing
> > > > the segment length values in the Arm3D files? How many files
> have
> > > to
> > > > be changed?
> > > >
> > > > Thank you for you help,
> > > > Sarah
> > > >
> > >
> > >
> >
>
>