Hi Pavel
I think your saying that If i can get parallel computing to work with AnyBody then I could imporve the processing speed?
Im going to put the batch runnin on hold for now, and would like to get back to figuring out how to get external kinetic forces for L5/S1, the 3D forces without muscles acting on that joint. When I asked about this previously, the solution was to turn off the muscles.
Below is the BodayPartsSetup File. Can you please get me started on what I need to do to turn off the muscles.
[SIZE=3]// Trunk: 1 included, 0 not included
// *********************************
[/SIZE][SIZE=3]#define[/SIZE] TRUNK 1
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] TRUNK_SIMPLE_MUSCLES 0
[SIZE=3]// Additional stiffness in the lumbar joints can be added.
[/SIZE][SIZE=3]#define[/SIZE] TRUNK_DISC_STIFFNESS_NORMAL 0
[SIZE=3]// Trunk with neck: 1 included, 0 not included
// *********************************
[/SIZE][SIZE=3]#define[/SIZE] TRUNK_NECK 0
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] TRUNK_NECK_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] TRUNK_NECK_SIMPLE_MUSCLES_ONLY_ON_NECK 0
[SIZE=3]// Additional stiffness in the lumbar joints can be added.
[/SIZE][SIZE=3]#define[/SIZE] TRUNK_NECK_DISC_STIFFNESS_NORMAL 0
[SIZE=3]// RightArm: 1 included, 0 not included
// ************************************
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_ARM 1
[SIZE=3]//This is the basic model, following additions available
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_DETAILLED_HAND 0
[SIZE=3]#define[/SIZE] RIGHT_SHOULDER_RHYTHM 0
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_ARM_SIMPLE_MUSCLE 0
[SIZE=3]#define[/SIZE] RIGHT_ARM_SIMPLE_MUSCLE_ONLY_ON_NECK 0
[SIZE=3]#define[/SIZE] RIGHT_ARM_MUS_3E 0
[SIZE=3]// LeftArm: 1 included, 0 not included
// ***********************************
[/SIZE][SIZE=3]#define[/SIZE] LEFT_ARM 1
[SIZE=3]//This is the basic model, following additions available
[/SIZE][SIZE=3]#define[/SIZE] LEFT_DETAILLED_HAND 0
[SIZE=3]#define[/SIZE] LEFT_SHOULDER_RHYTHM 0
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] LEFT_ARM_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] LEFT_ARM_SIMPLE_MUSCLES_ONLY_ON_NECK 0
[SIZE=3]#define[/SIZE] LEFT_ARM_MUS_3E 0
[SIZE=3]// RightLeg: 1 included, 0 not included
// ************************************
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_LEG 0
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_LEG_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] RIGHT_LEG_MUS_3E 0
[SIZE=3]// LeftLeg: 1 included, 0 not included
// ***********************************
[/SIZE][SIZE=3]#define[/SIZE] LEFT_LEG 0
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] LEFT_LEG_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] LEFT_LEG_MUS_3E 0
[SIZE=3]// RightLegTD: 1 included, 0 not included
// ************************************
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_LEG_TD 1
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] RIGHT_LEG_TD_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] RIGHT_LEG_TD_MUS_3E 0
[SIZE=3]// LeftLegTD: 1 included, 0 not included
// ***********************************
[/SIZE][SIZE=3]#define[/SIZE] LEFT_LEG_TD 1
[SIZE=3]// This is just the bones,
// Choose one of the following options to add muscles
[/SIZE][SIZE=3]#define[/SIZE] LEFT_LEG_TD_SIMPLE_MUSCLES 0
[SIZE=3]#define[/SIZE] LEFT_LEG_TD_MUS_3E 0
Sincerely thanks
Damon